CIU version 157

Changed in v.158 :medal_sports: Idea

Changed in v.158 :medal_sports: Idea . “Spoonfuls” already does this.

It already scales from 3 to 5. IIRC some players complained that it was too difficult, so I’m reluctant to increase it.

Changed in v.158 :medal_sports: Idea

Unnecessary. It already fires faster.

Changed in v.158 :medal_sports: Idea .

I can’t make an exception to the movement rules for a particular wave.

Timing for this boss is complicated, and I’m reluctant to make any changes.

No

Changed in v.158 :medal_sports: Idea

Not making any changes to Episodes.

This is by design.

Unnecessary.

Realistically, it’s much safer to make galaxy changes upon a complete re-generation rather than incrementally after the fact.

No

I don’t want this.

Allowed.

Expected.

Changed in v.158 :medal_sports: Idea

I’ll widen the horizontal spacing between barriers… that will make it easier for shots to get through
Changed in v.158 :medal_sports: Idea

This change was never made.

This is another wave where synchronization is important, and I’m reluctant to make timing changes.

Detail.

Acknowledged. I spend two hours trying to fix this, before deciding it’s not worth it.

Known. I couldn’t get the random noise generators (there are two of them) to loop in a controlled manner.

Fixed in v.158 :medal_sports: Bug

Why weren’t you awarded a medal for your “Water Fountain” bug?

I don’t want to start special-casing balloons. Allowed.

Hmm… a safe zone in the middle would be better. Although as a general comment, players should avoid lingering around the edges of the screen whenever a new wave starts, regardless of zones.

Changed in v.158 :medal_sports: Idea

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