Changed in v.158
Idea
Changed in v.158
Idea . “Spoonfuls” already does this.
It already scales from 3 to 5. IIRC some players complained that it was too difficult, so I’m reluctant to increase it.
Changed in v.158
Idea
Unnecessary. It already fires faster.
Changed in v.158
Idea .
I can’t make an exception to the movement rules for a particular wave.
Timing for this boss is complicated, and I’m reluctant to make any changes.
No
Changed in v.158
Idea
Not making any changes to Episodes.
This is by design.
Unnecessary.
Realistically, it’s much safer to make galaxy changes upon a complete re-generation rather than incrementally after the fact.
No
I don’t want this.
Allowed.
Expected.
Changed in v.158
Idea
I’ll widen the horizontal spacing between barriers… that will make it easier for shots to get through
Changed in v.158
Idea
This change was never made.
This is another wave where synchronization is important, and I’m reluctant to make timing changes.
Detail.
Acknowledged. I spend two hours trying to fix this, before deciding it’s not worth it.
Known. I couldn’t get the random noise generators (there are two of them) to loop in a controlled manner.
Fixed in v.158
Bug
Why weren’t you awarded a medal for your “Water Fountain” bug?
I don’t want to start special-casing balloons. Allowed.
Hmm… a safe zone in the middle would be better. Although as a general comment, players should avoid lingering around the edges of the screen whenever a new wave starts, regardless of zones.
Changed in v.158
Idea