MAIN CHANGES
A lot of wave tweaks (again).
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- anything you’ve set in the Options menu
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never
deleted. -
Improved display of high-priority messages (all messages in queue are now shown/previewed at once) -
Fixed “No screen flashes” not affecting forced overheat (Phoenix fireball, overheat zones) (@MaxMinoCube
Bug) -
“Pop till they drop” wave: Added mirrored variation (@TheGoldenBoss128
Idea) -
“Security Droid Patrol” and “Backup Droid Patrol” waves (CIU only, not Episodes): New enemies spawn in immediately after previous one is destroyed (@Rimuru
Idea) -
“Tower Defense” wave: Removed initial firing delay (@TheGoldenBoss128
Idea) -
“Worms” wave: Distance between worm segments is now speed-independent (@TheGoldenBoss128
Bug) -
“The Hen House” wave: Reduced initial firing delay (@TheGoldenBoss128
Idea) -
“Bullet Rain” wave: Removed initial firing delay (@TheGoldenBoss128) -
“Panzer Strike” wave: Removed initial firing delay (@TheGoldenBoss128) -
“Chequerboard Strut/Promenade” wave: Distance between ‘squares’ is now speed-independent (@TheGoldenBoss128
Idea) -
“Cluckwise-Anticluckwise” wave: Gear rotation rate now depends on difficulty (@TheGoldenBoss128
Idea) -
“Swimming in Space” wave (CIU only, not Episodes): New enemies spawn in immediately after previous one is destroyed (@TheGoldenBoss128
Idea) -
“Armored Division” wave (CIU only, not Episodes): Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Tower Defense” wave: Enemy speed now depends on difficulty (@TheGoldenBoss128) -
“Shoot the Core” wave: Added damage/impact sound to boss (@Retro-Renegade
Idea) -
“Pa-chick-o Machine” wave: Widened horizontal spacing of barriers (@MaxMinoCube
Idea) -
“Volcanic Eruption” wave: Moved inactive enemies lower to hide key glow (@Pinanas
Bug ) -
“Let’s Go Fly a Kite” wave: Added safe zone (@MaxMinoCube
Idea) -
“Sands of Time” wave: Prevented Balloon chickens from spawning (@four-leaf-clover
Idea) -
Striptease boss (“Sweater Chicken”): Boss progressively becomes more blue in Christmas Edition or frozen environments (but not hot environments) (@Knightcap
Idea) -
Striptease boss (“Sweater Chicken”): Boss progressively becomes more red in hot environments (regardless of Edition) (@OrvilleTheOrca @MaxMinoCube
Idea) -
Added Galactic Party at 565+759 -
deleteUVEandGlobal:prepareForShutdownis now called on Global first, then UVE (was other way around). -
Reduced duration of IP bans. -
iOS/Android: Added Christmas Edition content.
v.158.2
Galactic Party: Fixed sun being rendered too small (@Pinanas
Bug)
v.158.2.1 (Steam only)
-
“Burgermeister 3000” boss: Themed boss for Christmas. -
Reverted this change from v.158: deleteUVEandGlobal:prepareForShutdownis now called on Global first, then UVE (was other way around). -
“Mysterious Ship”: Now uses snow impact sounds in Christmas Edition (@OrvilleTheOrca
Idea)






