CIU version 158

I like this idea :light_bulb: Pinanas

Supreme late reply: You can only have 1 disconnection on short competitive missions, 2 for medium to long missions, 3 for longer missions

AAAAAasdfjovbilfvgriwoi eeh just note those

2 Likes

I’d like to point out that the developer hasn’t responded to or denied the issue regarding Big Chicken’s head in the Christmas edition of CIU.

1 Like

As shineness have color and opacity options what about adding that to shadow too? It would be great to also remake something like Henperor’s Appreciate’s shadow for a ship of maybe another new style.


Minor idea: Make after all balloons of ballon chicken get destroyed, the head will stop looking at the player.


Also, make chickens/chicks thrown by Space Crab have their tongue out.

14 Likes

OMG I like it Pinanas :heart:

If “parents” exist in UVE, it may be possible to do it.

if there’s a “parent” for all enemies, just add a new variable that checks if an enemy is useless or not “useless = true/false”(Later we apply the “useless” functionality if that variable is enabled).

And then apply it to Planetary Egg City to spawn the enemies but with the variable “useless” being enabled.

This might help it to be in the game as chicks only can be boring quickly. And would be better that this feature gets into Egg Cannon too.

We need this as option in Multiplayer, and also as a replacement of the jamming feature.

6 Likes

the like button exists please stop flooding the topic

5 Likes

Ok

1 Like

Multiplayer Idea: Instead of the general gravity being controlled by the host only, the items would follow the player’s gravity.

For example, if a player destroyed an enemy and that enemy dropped food. That food will always follow that specific player gravity only.

5 Likes

Noticed that in Episodes, asteroids aren’t affected with environment, and with that, hot asteroids appear in cold environments.

At least it would be better to make cold asteroids replace the hot ones and the normal asteroids be kept neutral without any changes.


Also, can this be added?

It may be useful instead of asking multiple times about how many have which rank.


Also noticed in Episodes that shield color can’t be changed.

7 Likes

Idea: Make an option to search for a contact from a the contact list:

12 Likes

Bug: In episodes main menu, the chicken can’t be selected using a keyboard/controller.

Also, for episodes after 2, the smoke uses CI2 version:


Idea: Make a chance that more than a chicken can appear in the main menu. Maybe up to 10.

Another idea: Can these chickens “teleport” to other menus?

I mean when you press Play for example and a chicken appears in Main menu, the chicken appear in pre-mission config menu as well.

Also, can Earth + invading chickens appear behind the logo in Episode 1?


Similar to how it’s in the original Remastered version.

And yes, this is the Steam version however it’s called “ia”.


Minor Suggestion: Remove the shadow of big chickens wings, they sometimes look weird with them, and even this shadow doesn’t exist with normal chickens wings.

5 Likes

why fps limit goes to only 150 ?

1 Like

Suggestion: New filter for multiplayer to include only squadron members (from any squad you’re in)

7 Likes

Idea: Make each engine has its exhaust customized independently, for example, an exhaust get colors, form, while the other get their own colors:

Another suggestion: Increase Earth’s scale at CIep1/DLC cutscenes, it looks very small:


Episodes idea: Any unused special weapons will be converted to keys after finishing the mission.

16 Likes

Ooo that’s more like it

Got an idea of how local multiplayer (2 players in 1 device) could be added, the idea that it will you’ll select an email of the 2nd player instead of making a whole 2nd player in the main account.

After starting, all stuff the 2nd player collect goes to them, like the online multiplayer but locally.

6 Likes

There’s no need for local multiplayer for a game like CIU, since there’s already support for LAN games, and not to mention that the multiplayer is cross-platform anyway

1 Like

But there are some players who share a device to play together and yet this might be the only available device for them to play.

It would still just be a minority of players that do, not worth the hassle, how would different loadouts be handled?