MAIN CHANGES
A lot of wave tweaks.
Also, added Accessibility settings (“Screen shakes”, “Screen flashes”, “Starfield scrolling”) in Options → Gameplay . Due to this change, all your Options settings will regrettably be reset during this update.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- anything you’ve set in the Options menu
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never
deleted. -
Really applied this change from v.156: “The Ski Lift” wave: Increased lifts from 5 to 6. (@TheGoldenBoss128
Bug) -
“The Tree of Life” wave: Raised branches higher off the ‘floor’ (@TheGoldenBoss128
Idea) -
“The Trampoline” wave: Increased enemies from 16 to 36 (@TheGoldenBoss128
Idea) -
“Weaving Through Traffic” wave: Removed initial firing delay (@TheGoldenBoss128
Idea) -
“Trapped!” wave: Removed initial firing delay (@TheGoldenBoss128) -
“Poultry of the Caribbean” wave: Removed initial firing delay (@TheGoldenBoss128) -
“Heavy Metal” wave: Removed initial firing delay. -
“Shooting Range” wave: Removed initial firing delay. -
“The Ski Lift” wave: Increased speed of enemies at endpoints, reduced at center (@TheGoldenBoss128
Idea) -
“The Teleporter” wave: Enemies teleport faster based on difficulty (@TheGoldenBoss128
Idea) -
“Tic-Tac-Toe” wave: “X” speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Cluckwise-Anticluckwise” wave: Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Fishing with Dynamite” wave: Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Spawn O’Clock” wave: Moved enemies further away from portals (@TheGoldenBoss128
Idea) -
“Worms” wave: Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Spinning Croissant” wave: Spinning direction is now randomized per croissant (was per wave) (@TheGoldenBoss128
Idea) -
This change from v.156 now only applies to competitive missions: Droid Raid waves: Food bubble items now use repeatable RNG (CIU only, not in CI4) (@TheGoldenBoss128
Idea) -
“Symphony No.1 in C Major” wave: Prevented Assassins/Berserk chickens from spawning (@Pinanas
Bug) -
“Zigzag” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@OrvilleTheOrca
Bug) -
Inbox: Numbers in “top-10 award” messages now use correctly localized numeric digits (@Pinanas) -
“Spinning Croissant” wave: Renamed to “Spinning Croissants” (@ultrastar240) -
League: Fixed font size (was incorrectly large rather than medium) for LEAGUE_DARE_ATTACKER_FLYING(@KaizoKaioticVN
Bug) -
League: “Locate in league” button now always appears (except when Fly/decline buttons need the space) (@KaizoKaioticVN
Idea) -
“The Loom” wave: Added Danger Zones (@Towa @lehungaikatsu2k3
Idea) -
Really applied this change from v.155: "Guitar Plucker” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@EdgardCIfan97
Bug) -
Applied this fix from v.156 to central enemy, too: “Let’s Go Fly a Kite” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@OrvilleTheOrca
Bug) -
“The Butterfly Effect” wave: Fixed weird Slob behaviour (caused by EnemyGridHelpernot being correctly attached as a child ofbutterflyGroup) (@TheGoldenBoss128
Bug) -
Compiled with VS 17.14.10 -
Fixed crash when dying without a valid wave (can happen on CI5 planetary missions by crashing into terrain immediately after mission starts or is resumed) (@Pinanas
Bug) -
“Runaway Scanner” wave: Scanner speed now depends on difficulty (@TheGoldenBoss128
Idea) -
Options → Gameplay screen: Added accessibility options: Screen shakes, screen flashes, scrolling starfields (due to this change, options will be lost during update). -
MSG_DELIVERED0item name is now correctly localized according to gifter’s language (@anon24500792 ) -
“Energy Fences” wave: Prevented Assassins/Berserk chickens from spawning (@OrvilleTheOrca
Bug) -
Ctrl+Backspace is now manually converted to backspace (\x08) rather than the originalDEL(\x7f) character (@SLE
Bug) -
Translations: BUYLIMITREACHEDphrase now uses localized numeric digits (@Pinanas ) -
“Water Fountain” wave: Moved inactive enemies lower to hide key glow (@Pinanas ) -
“Runaway Scanner” wave: Increased horizontal distance range of ‘holes’. Prevented successive holes from having similar distance (@TheGoldenBoss128
Idea) -
“Technological Advances, Saucer Attack & Shoot and Scoot” waves (CIU only, not Episodes): New enemies spawn in immediately after previous one is destroyed (@TheGoldenBoss128
Idea) -
“Chequerboard Strut/Promenade” waves: Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Tower of Power” wave: Prevented Assassins/Berserk chickens from spawning (@MafiaPlay2
Bug) -
“The Printer” wave: Barriers no longer appear/disappear while visible (@Mohammed_exe
Bug) -
“Cluckwise-Anticluckwise” wave: Reduced probability of rightmost gear appearing entirely off-screen (@Claudal
Idea) -
Fixed server kicks when flying a League dare between players with complicated callsigns (in terms of UTF-8 byte length) (@KaiSmithNinja
Bug) -
“The Mexi-hen Wave” wave: Prevented almost-vertical footballs (@TheGoldenBoss128
Idea) -
“Swimming in Space” and “Do the Backstroke” waves: Added mirrored variation (@TheGoldenBoss128
Idea) -
Added intsrumentation to better diagnose cases of GC anticheat being triggered. -
Android/iOS: Removed Summer content.




