I feel like The Aquarium wave kinda lacks of design. Its design is too “simple”. I got some tweaks in mind that I would like to share:
- Fish size will differ. There will be 3 types of size. Big sized fish(current one), medium sized fish(smaller than big fish) and small sized fish(smaller than medium fish).
- The movement speed will also depend on the fish size. Big sized fish will be the same, medium sized fish will be 2x faster than big fish and small sized fish will be 3x faster than big fish.
- Fish amount will increase from 3 to let’s say 10 fishes and up to 3 or 4 fishes can appear together onscreen not just one fish.
- Wave will also have multiple variations. So if 10 fish will appear a variation could include 2 big fish, 3 medium fish and 5 small fish. Another one can include 1 big fish, 4 medium fish and 5 small fish.
This is how the wave should look like if the player didn’t shoot any fish(click on “Spoiler”):
To me these tweaks will make the wave seem more of an aquarium. What do you think:
- Yes
- No
Laser Matrix wave: can Chick Laserguns fire & move faster at high difficulties? The wave seem too easy.
Spoonful wave: can spoons move faster at high difficulties?
In this video enemies spawn too early at Cluckwise-Anticluckwise wave:
If CI1(in Steam & iA site) includes original 1999 version, why can’t CI2 include original 2002 version(also xmas)?
Pong wave: I noticed that player gets faced upside-down eventhough there are anomalies for both upside-down & default directions. Can you make the player face the default direction instead?
Volcanic Eruption wave: can player also face the default direction instead of facing upside-down direction? Because anomalies won’t be used much since the player can kill all enemies when facing upside-down direction.
