“Let’s Go Fly a Kite”: I would like to suggest danger zones at the left and right edges, since their appearance is a little too close to a player when their position is at the L/R edges
(Sometimes they spawn at the very bottom edge)
Changed in v.158 Idea . “Spoonfuls” already does this.
It already scales from 3 to 5. IIRC some players complained that it was too difficult, so I’m reluctant to increase it.
Changed in v.158 Idea
Unnecessary. It already fires faster.
Changed in v.158 Idea .
I can’t make an exception to the movement rules for a particular wave.
Timing for this boss is complicated, and I’m reluctant to make any changes.
No
Changed in v.158 Idea
Not making any changes to Episodes.
This is by design.
Unnecessary.
Realistically, it’s much safer to make galaxy changes upon a complete re-generation rather than incrementally after the fact.
No
I don’t want this.
Allowed.
Expected.
Changed in v.158 Idea
I’ll widen the horizontal spacing between barriers… that will make it easier for shots to get through
Changed in v.158 Idea
This change was never made.
This is another wave where synchronization is important, and I’m reluctant to make timing changes.
Detail.
Acknowledged. I spend two hours trying to fix this, before deciding it’s not worth it.
Known. I couldn’t get the random noise generators (there are two of them) to loop in a controlled manner.
Fixed in v.158 Bug
Why weren’t you awarded a medal for your “Water Fountain” bug?
I don’t want to start special-casing balloons. Allowed.
Hmm… a safe zone in the middle would be better. Although as a general comment, players should avoid lingering around the edges of the screen whenever a new wave starts, regardless of zones.
I’ll tell you what. Any wave that has an escapeable enemy that requires a “Clean Sweep” reward and has a Balloon Chicken spawn, the devs can’t fix the Balloon Chicken disappearing on screen. So instead of fixing the bug, they need to prevent the enemy from spawning. But there are some other waves that do not have errors and suddenly disappear from the screen, so there is no need to prevert it.
Also, can you check this if it can be added to this year’s anniversary?
Bug:
Earth texture: Both Greenland and Antarctica aren’t covered with ice but they are deserts instead.
Another thing: Some areas in middle east and Arabic regions are mostly grass, instead of some areas being deserted deserted, .
Question: What happens when someone cheats in the episodes (e.g. edits keys value), do they get kicked to the main menu but can play again? Asking this as I only have the DLCs versions.
Seasonal Content Idea: Make Super Chicken wear Batman’s outfit in Halloween edition.
Idea: If the enemies projectiles are speed enough (like in Ironman Competition) they would have trails like the ghost trail for the spacecrafts.
Idea for Episodes: Make a chapter selecting on a map instead of a menu similar to Piggly
Could the sound change depending on other seasons where the boss is themed(Thanksgiving - Summer)?
The Tree of Life wave: can bomb barrier speed increase depending on difficulty? Also when shooting eggs at the very top enemies sometimes pop out offscreen which takes time to kill + could ruin multi-kill.
Laser Matrix wave: can wave have mirrored variation?
It’s Your Birthday! wave: wave name doesn’t really fit since birthdays doesn’t happen everyday. How about “Birthday Presents” instead?
Not really related to CIU but can you change the category of these topics from Early Access to Chicken Invaders :
Should “CIU” also be added at the beginning of “Darkness Music” & “Thundercluck Boss Music” names? These are the only 2 tracks left without a CI game name.
Vacuum Cleaner wave: can barrier movement when opening be faster?
Radial Assault wave: when enemies speed up it gets almost impossible to kill all of them even with max power due to anomalies taking time to change player direction. I wonder if anomalies could work faster on that wave?
Will CIep1 Android version ever make it to Google Play? Any news about the trademark issue?
Tower of Power & Pop Till They Drop waves: can next tower/enemy spawns as soon as previous one is destroyed? Also can tower speed increase depending on difficulty?
I logged-in today(Nov 4th) but didn’t receive my daily stipend.
In Strobe Light customization screen: how does Phase option work? I stacked multiple Strobe Lights and tried it but didn’t really notice a difference.
Does private multiplayer rooms count towards GEN highlights?
Why does clean sweep bonus count at Bend/Kick it like Beckhen waves where player does not destroy all footballs? Isn’t clean sweep bonus supposed to be awarded when player destroy everything possible in a wave?
Chicken Interception & Chicken Interleaving/Interspersion waves: can waves have mirrored variations?
Bug: when you change color theme the word “HeroCam™” that is above the callsign doesn’t change colors until you logout/login again.
The Forge wave: can barrier speed increase depending on difficulty?
Dive Bombers wave: can 2nd bomber starting direction be randomized?
Cluckwise-Anticluckwise wave: when enemies speed up it’s almost impossible to hit all of
with weapons like Riddler & Photon Swarm especially at the indestructible ball barriers part which makes it unfair for clean sweep & pecking order bonuses. Same goes for coward chickens when they move out of their position.
Bug: when you hit the gear barrier immediately after spinning it doesn’t make a sound while being hit.
Radial Assault wave: can you make the distance between anomalies bigger? It’s difficult to aim at a specific one when they’re close to each other.
Can you reduce enemy difficulty handicap at It’s Your Birthday! wave?