“Let’s Go Fly a Kite”: I would like to suggest danger zones at the left and right edges, since their appearance is a little too close to a player when their position is at the L/R edges
(Sometimes they spawn at the very bottom edge)
Changed in v.158 Idea . “Spoonfuls” already does this.
It already scales from 3 to 5. IIRC some players complained that it was too difficult, so I’m reluctant to increase it.
Changed in v.158 Idea
Unnecessary. It already fires faster.
Changed in v.158 Idea .
I can’t make an exception to the movement rules for a particular wave.
Timing for this boss is complicated, and I’m reluctant to make any changes.
No
Changed in v.158 Idea
Not making any changes to Episodes.
This is by design.
Unnecessary.
Realistically, it’s much safer to make galaxy changes upon a complete re-generation rather than incrementally after the fact.
No
I don’t want this.
Allowed.
Expected.
Changed in v.158 Idea
I’ll widen the horizontal spacing between barriers… that will make it easier for shots to get through
Changed in v.158 Idea
This change was never made.
This is another wave where synchronization is important, and I’m reluctant to make timing changes.
Detail.
Acknowledged. I spend two hours trying to fix this, before deciding it’s not worth it.
Known. I couldn’t get the random noise generators (there are two of them) to loop in a controlled manner.
Fixed in v.158 Bug
Why weren’t you awarded a medal for your “Water Fountain” bug?
I don’t want to start special-casing balloons. Allowed.
Hmm… a safe zone in the middle would be better. Although as a general comment, players should avoid lingering around the edges of the screen whenever a new wave starts, regardless of zones.
I’ll tell you what. Any wave that has an escapeable enemy that requires a “Clean Sweep” reward and has a Balloon Chicken spawn, the devs can’t fix the Balloon Chicken disappearing on screen. So instead of fixing the bug, they need to prevent the enemy from spawning. But there are some other waves that do not have errors and suddenly disappear from the screen, so there is no need to prevert it.
Also, can you check this if it can be added to this year’s anniversary?
Bug:
Earth texture: Both Greenland and Antarctica aren’t covered with ice but they are deserts instead.
Another thing: Some areas in middle east and Arabic regions are mostly grass, instead of some areas being deserted deserted, .
Question: What happens when someone cheats in the episodes (e.g. edits keys value), do they get kicked to the main menu but can play again? Asking this as I only have the DLCs versions.
Seasonal Content Idea: Make Super Chicken wear Batman’s outfit in Halloween edition.
Idea: If the enemies projectiles are speed enough (like in Ironman Competition) they would have trails like the ghost trail for the spacecrafts.
Idea for Episodes: Make a chapter selecting on a map instead of a menu similar to Piggly
In Strobe Light customization screen: how does Phase option work? I stacked multiple Strobe Lights and tried it but didn’t really notice a difference.
Does private multiplayer rooms count towards GEN highlights?
Why does clean sweep bonus count at Bend/Kick it like Beckhen waves where player does not destroy all footballs? Isn’t clean sweep bonus supposed to be awarded when player destroy everything possible in a wave?
When I get a new message while viewing another message the game close it and I have to click on it again. This can be annoying when someone assigns missions every couple of seconds(by using view mission outcome feature). I wonder if you can make the game not close the message I am viewing when I get new messages?
I noticed a side effect happening after this change was made; slobs now doesn’t move in the same position like before:
How does pulling slobs faster affect their movement?
Why pecking order sometimes get awarded as soon as all enemies are killed in its group and sometimes wait to the end of the wave?
Bug reports:
I logged-in at Nov 04 2025 but didn’t receive my daily stipend. However I also received it twice at Feb 21 2026.
When you change color theme the word “HeroCam™” that is above the callsign in galaxy map screen doesn’t change colors until you logout/login again.
Cluckwise-Anticluckwise & The Roundabout waves: I think these enemies should be prevented from appearing on said waves:
Gray metal-suit chicken because it bounce a lot which makes it almost impossible to kill it with weapons like Riddler & Photon Swarm when enemies speed-up.
Coward chicken because of the same reason above.
Slob chicken because its slow movement make it sometimes move through the barriers(only in Cluckwise-Anticluckwise wave).
When you hit the gear barrier immediately after spinning it doesn’t make a sound while being hit. This was tested with Riddler weapon.
When hitting chickenaut fast with Plasma Rifle weapon sometimes it doesn’t make a sound when destroyed. This happens with high FP where you can one-shot it.
Chick heavy gun: I noticed that after it fires and I spin around it sometimes it immediately aims at me without doing the spinning animation. This was tested in Chicken Exponentiality boss.
Energy Fences wave: if an enemy has key glow and it goes down the glow disappears immediately.
I wonder if slobs should be banned from “Shower Head” wave? Because the change that was applied about pulling them quicker at the edges made them almost impossible to dodge at said wave.
Idea suggestions:
Could the sound change depending on other seasons where the boss is themed(Thanksgiving - Summer)?
Should “CIU” title be added at the beginning of “Darkness Music” & “Thundercluck Boss Music” names? These are the only 2 tracks left without a CI game name.
Droid Raid missions: can red herring cuisine have a rare chance to appear in bubbles? Would be a nice easter egg like how boss rushes rarely appear in hybrid missions.
Pecking Order HUD: can the sign that appears on enemies be numbered according to their amount? For example if there are 9 enemies the sign will say 9 on the first enemy then 8 on the next one and so on until it remains to 1. This however should not be applied to all pecking orders, only for the ones from 4 to 9 enemies long like in Chicken Interception wave.
When setting “User Interface” in a color theme to 4 then selecting an item in mission config the checkbox gets very bright that the item is almost invisible. Could you make the item instead be colored black like how it is at the menu in the left so it would be more visible?
This is how it looks like before and after being selected: and this is how I want is to look like when being selected at config slots:
In color theme customize settings: can you add accumulator heat style preview next to the overdrive one? It’ll be more helpful since they look different than each other:
Missions > Assignments: I always tend to clear missions at the bottom of the list because those are the ones that expires first. My suggestion is can you add a new “Sory by” feature that does the opposite of “Date added”? It will add the “older” missions that were assigned first at the top of the list and the “newer” ones assigned later at the bottom. This will be helpful in saving the time to scroll down to the bottom of the list everytime I open it.
Player config preset menu: can you allow rearranging config presets by drag & drop feature?
Chick Gatling Gun firing only one egg at Feather Clumps wave seems too easy compared to Chick Lasergun firing a long laser. Can Chick Gatling Gun fire eggs 3 times in a row instead?
Can icon at bottom-left hud change in seasonal contents according to their default cuisines? Like at halloween & at summer.
Wave tweaks:
The Tree of Life wave: can bomb barrier speed increase depending on difficulty?
Laser Matrix, Chicken Interception & Chick Loop waves: can waves have mirrored variations?
It’s Your Birthday! wave: wave name doesn’t really fit since birthdays doesn’t happen everyday. How about “Birthday Presents” instead?
Vacuum Cleaner wave: can barrier movement when opening be faster?
Radial Assault wave: can you make the distance between anomalies bigger? It’s difficult to aim at a specific one when they’re close to each other. Also when enemies speed up it gets almost impossible to kill all of them even with max power due to anomalies taking time to change player direction. I wonder if anomalies could act faster on that wave?
Tower of Power & Pop Till They Drop waves: can next tower/enemy spawns as soon as previous one is destroyed?
Dive Bombers wave: can 2nd bomber starting direction be randomized instead of being the opposite of 1st one? Also can you reduce enemy difficulty handicap?
Thorny Tendrils wave: can balloon chicken be prevented from spawning? It can easily fall when being in bottom tendrils + could ruin pecking order bonus. Also wave needs multiple variations of tendril movement.
The Juggler wave: can spacecraft default direction be down?
Love at First Sight wave: can enemy + barrier speed increase depending on difficulty?
Eye of Sauron wave: can anomalies’ direction be diagonal instead?
Like this:
Instead of this: