CIU version 158

  1. Can distance between enemies also be speed-independent like in Worms & Chequerboard waves?

  1. Will these be added? :down_arrow:

  1. I know why this was done because of how common food drops in squawk block missions. However this is no longer the case in “very hard” & “elite” missions because a lot of the squawk blocks are filled with elite chickens(coward-toxic-phoenix-chiller-alchemist). Other than toxic the rest rarely drop food and player will be busy dodging bullets + getting out of slow positions so they probably won’t be able to collect as much as they do in easier missions. My opinion would be that key boost factor should be increased at higher difficulty missions so player can have something to gain from incase they couldn’t collect enough food. Example video of what I mean.

  1. Reposting from v157:
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