looks like all backgrounds in darkness turn into black and white and im not sure if that’s intended or not
(better proof)
https://cdn.discordapp.com/attachments/1147535458096652439/1151438251572351027/2023-09-13_15-43-57.mp4
looks like all backgrounds in darkness turn into black and white and im not sure if that’s intended or not
(better proof)
https://cdn.discordapp.com/attachments/1147535458096652439/1151438251572351027/2023-09-13_15-43-57.mp4
Indeed, I see that the code wasn’t changed… odd. Fixed in v138.7.3
Bug
Actually, the problem is that starfield colorization completely broke in v.138.7.1. Fixed in v138.7.3
Bug
Fixed in v.138.7.3
Fixed in v.138.7.3
Correct. That’s right I’ve left them as-is.
I don’t see any difference. Of course, there will always be slight differences due to the aspect ratio changing from 5:3 to 16:9, but those are OK.
Fixed in v.138.7.3
Bug
This is baked in the JPG and can’t be changed.
Oof. And nobody noticed this until now? Anyway, it’s not simple to change. On the list.
I think all the RTL callsigns for other players are also displayed wrong (in reverse) if you are using English (or another LTR language). Don’t see any easy fix for this.
Sorry about this. It was due to our negligence.
why is v.138.8 so this is suppose to be last end beta v.138.7 or update emergency patch.
@InterAction_studios
About Seasonal Content for Easter Edition, Can you add decorate the Bow tie on top of all UCOs in CIU (Example: The Yolk Star already decorated Rainbow Eggshells in CIU)
CIU (Beta) - UCOs without decoration
CI3 (Easter Edition) - UCOs with decoration
Oh hell yeah I want that to be added in
I wouldn’t normally make this change this time of year, but CI3U is coming and I’d have to do for that very soon anyway.
Changed in v.138.7.3
Idea
Everyone, please do not suggest any more seasonal changes until the appropriate time (CI4U, CI3U, CI2U)
Taking BETA server off-line for 30 minutes.
Back on-line.
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Note: Sadly, this version is missing the capability to skip around the waves during a mission
.
Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v138_7_3.zip
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The v.138 release is very close now, and to (hopefully) catch any last-minute problems, I am providing an advance preview build of the Android version of the game.
Before you install it, however, read through the following notes:
This is the final build (exactly the same as will eventually become public in v.138), however until v.138 is officially released, it will still connect to the BETA server. This means that any progress you make using this preview version will eventually be lost.
It will overwrite any existing v.137 installation you have.
If you install it but then wish to go back to playing ‘officially’, you must re-install v.137 on top.
Please let me know if you encounter any issues.
Android (32-bit): https://universe.chickeninvaders.com/files/CIU.ia.armv7.1380703.apk
Copyright problem.
Check Post #337 - Interaction Studios - EA v103
yeaaaahhhh, i sure wonder where did all the capitalized stuff went
that’s an modded game screenshot
isn’t that my screenshot with a modded version of the game font
This will be my last post for CI5 episode mission.
If you noticed, you will know that the undestroyed barriers (idk which name is better) only have in CIU. That means all barriers in both Ci4 and Ci5 can be destroyed, though this is very hard to destroy all of them. However, if we want to keep anything from CI series to Episode mission in CIU, i think those barrier in some waves like Three Stroke Engine, Lethal Connection,… should be possible to destroy like how CI4 or Ci5 game working. “From Cover to Cover” is the only wave that keeping from CI5 game to Episode mission about the barriers. Sorry for no proof because i don’t remember exactly where are they in CI5.
Food and coins can bounce off the terrain. But there is no bouncing off the boulders on Underwater and Storm planets so foods & coins can penetrate boulders.
Add Icy planet too

During the first wave of chapter 8, after the hero said “Blown away, little guy?”, the 2nd chick are slowly appear unlike in original CI5.
No
Allowed. Trying to bounce them would cause problems when they’re trapped between a boulder and the edge of the screen.
Ehh… ok. Fixed in v.138
Bug
I don’t see any difference. The chicks speed up after appearing in both cases.