Android: v.136.5 has a bug which may sometimes cause a crash during game startup. For better stability, please download the v.136.5.1 update.
MAIN CHANGES
A new boss! This update certainly took a while, but the new boss Burgermeister™ 3000 boss presented several design challenges and took a lot longer than expected. In terms of implementation, it’s the most complex boss to date, requiring some never-before-seen mesh deformations and several new special effects. And of course copious tweaking until the fight is fun and manageable. But be warned – this is not meant to be an easy boss!
The addition of this boss to the wave pool will cause the layout of certain missions to be shuffled around. To keep things fair, any knockout matches for today have been reset and you will need to fly your knockout match again (as it turns out, this only affects a single player).
There was a server rollback at the beginning of May that caused some player progress to be lost. The affected players have been reimbursed. More details here: CIU version 135 - #115 by InterAction_studios
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Mission Outcome screen: Aligned tutorial dashed boxes with text (@Amiko Bug)
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Mission Config screen: Prevented UI changes to config after “Fly mission” button is pressed (potentially fixes problems with invalid configs) (@Rick_astley Bug)
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Translations: Hint balloon tip now appears over glossary tip (@VerMishelb)
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Strengthened anti-cheat measures.
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(server-side v.135.2) Relaxed key-balance verification to allow for cases where server key awards (e.g. exploration/quest/mission rewards) have not reached client yet.
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Buying callsigns and squadron names now prevents further UI interactions until transaction is complete (previously, quitting the screen while transaction was in progress could lead to client/server inconsistencies).
-
Android:
select()
SOCKERR_EINTR
errors (“Interrupted system call”) are now non-fatal. (properly applied from v.134) -
Better instrumentation to catch iOS timing instabilities.
-
Calling
add()
directly on enemy groups is now an error. -
Fixed long-standing (but benign) bug in vector interpolation type
NONE
. -
Steam: Failures to write to Steam Cloud now display a dialog box.
-
Strengthened anti-cheat measures.
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“Oops, wrong exit”, “Tower defense” waves: Fixed cases of Cowards disappearing prematurely while pushed outside their normal position (@EdgardCIfan97 Bug)
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Modified
MeshSkinEx::init()
parameters. -
Modified
NavLissajous
constructor parameters. -
Modified
V3
Bezier-constructor parameters. -
Added “Burgermeister™ 3000” boss.
v136.2
-
Fixed arms being collidable (deadly) even during player invulnerability period (@GuestUniverse Bug)
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Burgermeister can now appear in Droid Raid missions (@DePeeper Idea)
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Burgermeister eyes are prevented from going too far up the screen during introductory sequence (@Nokson Idea)
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Burgermeister: Removed health bars (“HUD Enemy Health Indicator”)
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Burgermeister: Initial eye approach is now slower (@OneWingLunarian Idea)
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Burgermeister griller attacks are now slower (+1s).
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Burgermeister griller “roll” attack now retracts tentacles back along same path.
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Burgermeister griller attack has thinner collision (35%, was 40%)
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Burgermeister roast attack speed now depends on difficulty.
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Increased Burgermeister main body health +17%
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Burgermeister: Destroying each eye now increases damage to the main body by +3% (@Piotrek1113 Idea)
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Burgermeister is now strong against fire damage (in addition to metal) (@Amiko @Sammarald Idea)
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Burgermeister is now the default boss on all Boss Rush missions.
v136.3
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Fixed de-serialization incorrectly resetting Bezier variables (bug introduced in v.136) (@Sammarald Bug)
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Fixed incorrect sound effect for Burgermeister mouth.
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Burgermeister: Ketchup streams are now fully collidable (previously, their trailing edge would not be) (@OneWingLunarian Idea)
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Burgermeister: Reduced collision thickness of ketchup streams by 50%.
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Burgermeister: Reduced collision thickness of tentacles by 25%.
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Removed legacy code to upgrade profiles created in v.1-v.33
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Reworked logging (to better log file system errors)
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Failure to load configuration or profile data (e.g., due to zeroes/corruption) is now exposed to the user via high-priority pop-up dialog.
v136.4
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Burgermeister: Eyes are now secondary enemies. (@moon2004 Idea)
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Updated Steamworks SDK to v.157 (was v.151)
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Steam: Fixed bug whereby current profile and game configuration data on Steam Cloud was being ignored and was instead upgraded/overwritten from a previous version (bug introduced in v.135) (@Saltycomputer Bug)
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Successful upgrade of configuration or profile data is now exposed to the user via high-priority pop-up dialog.
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Multiplayer browser: Wave and player counts now properly use localized numeric digits (@Bandicoot)
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Burgermeister no longer appears 100% of the time as a boss. ‘Normal’ appearance rules apply (starts appearing at approximately 60% difficulty).
v136.5
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Mission Outcome screen: wave count now properly uses localized numeric digits (@Bandicoot)
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In-mission: Medal & key HUD bonuses now properly use localized numeric digits (@Bandicoot)
v136.5.1 (only Android and iOS)
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Android only: Fixed startup crash (caused by race condition during UVE initialization)
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Fixed spurious partial log uploads (caused by an uninitialized variable).