CIU version 136

Imagining fighting UCO on vr

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ah yes turning a 2d game into a vr game
totally make sense

The game raw textures are 3d.

the actual texture itself is still in 2d, it’s the rendered frame of a 3d model

Imagining YOLK STAR In VR

Imagine Double Team on VR.

VR are made for “First person” camera position, so how could you control your ship?

Maybe there are two options. Moving your body, or moving your joystick. Moving your body will be hell.

There You Will Be In Space ship There will be a hand (Like car hand) to moving and a button makes you go up and go down and shooting butt on and in upper corner in right there will be a camera records things behind you and if there was a something follows you like terminator chicken it will say danger zone with danger sound

I barely get what you said, but that’s too many button for a game that doesn’t require that many buttons like CIU.

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I know,also…In The same time you can move your head

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so if i’m in a wave like palpitating grid do i need to attach a jet engine to my body so i can move at the speed of sound so i can dodge the projectiles

No, you’d need Ultra Instinct, since you also have to dodge the projectiles you can’t see from behind. /s

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Correction: Mastered Ultra Instinct

Hyper Mastered Ultra Instinct!

Back fire is also problem here, since you’re only able to see through the ship cockpit, you still cannot see what shot you from behind.

I would see is it possible to control spacecraft speed using gamepad’s triggers.
Since controlling using keyboard and controller already very hard, adding some assistance could help, why not.

I have been playing since early access 87 or something, what is a wave zone handicap?

Before version 100 there’s used not to have wave zones on veteran skill and above.
This suggestion actually similar like handicaps on CI5, just applied to wave zones.

Previous Outcome i’see from first in top 10.


Latest Outcome can another finished first in top 10.

Bug. @InterAction_studios Should added from “New Score Record”