Little Foreword:
Well⌠gifs are acting unstable in my recent topics so I decided to use video entirely for illustrating. Videos are much more dependable, theyâre also accessible for everyone too and the quality of illustrations is relatively assured, although they might take away a fraction of second to click (Sorry for the inconvenience
).
Also this idea is pretty inspired by Captain Featherbeard by youraveragegrant too. (Yeah I love his boss ideas)
Alright now letâs begin!
Hereâs the boss design concept with the boat only used in the final attack. For people who are curious, the object behind the flag is a cannon.
This boss has the same amount of health like most bosses in the game. His attacks are averagely harder to dodge, but the delay between them itâs decently long, enough time for you to counterattack. Hereâre his offensive moves at 100% difficulty.
1) Sword Thrust
The boss will stand near the left / right side of the screen, then use its sword to thrust toward player position. Its attack direction is always horizontal, so if you are not stay at the place where the sword aimed straight at, it will either move up or down to adjust its position. Itâll do this four times (the video only so two).
2) Sword Swing
The boss will use its sword, move at the top corner then swing down to launch shock waves at the opposite side of the screen. After that, itâll move down then do this again, meaning that itâll swing 2 times while staying at one side. Then it will slowly move to other side to reattack.
3) Boat Surfing
The boss will go out of the screen, then ride a boat travelling toward the opposite side, while launching four cannon balls which will go up then falling down faster.
Trivia:
It actually has a hyper blunderbuss but I donât know how to use it. Two sword attacks are already dominate the battle.
So Iâm going to end my idea here. What do you think about this?
- Neutral
- Some attacks are too fast
- Boss is (somewhat) underpowered
- Narrow place to dodge attacks.
Boi!
- Heâs a Pirate!
- Itâs a Pirate!

