Inspired by Mega Man
FYI:If a boss seems easy, it’s meant to be THAT easy. If it seems hard, it’s meant to be THAT hard. All bosses are made to be possible for Bombers as well.
These following bosses will always drop the weapon they correspond to, along with food.
They wear a “Superchick” outfit, with the suit colour and emblem corresponding to the weapon type.
Song will depend on WHICH GAME the weapon first appeared.
For example: Ion Blaster would play the CI3 boss theme (because CI1 and CI2 did not have a theme), Photon Swarm would play the CI4 boss theme, and Corn Shotgun would play the CI5 boss theme.
The boss format will be as follows.
What it’s about
Attacks and their names. Can have more than 1.
Ends with movement style
Also: I apologize for not having any visual examples. I’m kinda terrible when it comes to these, so imagine these attacks in your mind.
So let’s get started!
The Protonic Charge
Ion Blaster Based Big Chicken
Ion Blaster: Shoots 3 Ion Blaster bullets (up to 7 depending on diff) every 2.5 seconds straight towards the player (as quick as every 1 second depending on diff). Bullet speed will be as slow as the episode’s Ion blaster, where they start very slow, but accelerate as it moves.
Ion Burst: It will occasionally fire a 360 Ion Blast (kinda like Party Chicken’s 360 attack). This will have a warning.
Moves around randomly. Stops to use “Ion Blaster”.
Writer’s Note: Simple Pattern for a Simple Boss. Nothing too crazy for him.
The Biological Hazard
Neutron Gun Based Big Chicken
Neutron Gun: Fires FP20 patterned Neutron attacks in a 3/2 pattern towards the player with a 1 second delay between each shot. (fires the 3-spread first, and then the 2-spread).
The attack delay will depend on difficulty. This attack will also be telegraphed. (As slow as a 1 second delay, and as fast as a 0.5 second delay.)
Biohazard Rain: After 3 loops of the “Neutron Gun”, it will use the “asteroid” styled attack, where it will rain down “Strong” Neutrons. (As slow as a 50% asteroid wave in 0% diff, Speed is as fast as a 100% Asteroid wave in max diff.)
This attack will have a warning. Rain Density will be substantially less dense than an actual Asteroid wave.
It moves around randomly. Goes to the middle to do the “Biohazard Rain”. Only continues moving randomly after the rain has ended.
Writer’s Note: Oh good, he has an “Asteroid” attack. Very original.
The Quantum Physician
Laser Cannon Based Big Chicken
Laser Cannon: Fires FP20 laser cannon volleys in 3 random directions. This will be telegraphed. (Up to 6 directions depending on difficulty). Warning will last 2 seconds. (As short as 0.8 seconds on max diff). No Activation Time for laser strikes. They hit instantly as soon as the delay time is up.
Laser Barrage: Fires three FP3 laser cannon volleys from the screen sides or top. Horizontally and Vertically respectively. (up to 5 depending on difficulty)
This can be used simultaneously with the Laser Cannon. This attack will be telegraphed.
Fires together with “Laser Cannon”.
Always stays in the middle.
Writer’s Note: Yeah, he’s not too interesting. How much can you do with an attack that only strikes instantly?
I’ll upload part 2 another time. I don’t want to give iA too many at once.
For iA: If you do decide to add these bosses… Modify them in what way you want, and we’ll see if anything needs a change, but I suggest making them as described for now