Weapon suggestion: Original and Flash Ion Blaster


A while back I came across a discussion talking about combining the 3 different versions of the Ion Blaster into one weapon. I thought this’d be too much of a change, so instead I proposed that the Original and Flash versions of the weapon be made unlockables. So I decided to redesign them. Both of them ended up having an 11th power level (just like Boron Railgun) for consistency reasons.

The Original Ion Blaster from Chicken Invaders

Power levels 0-7 are kept nearly identical, 8, 9, 10, 11 and 20 are added, all utilizing the double projectile. It keeps some of it’s characteristic features (like :zap:4 not having any projectiles fired directly forward, having up to 7 single projectiles used at once and, at later levels, having the sidemost (is that even a word xd) projectiles fired at a wider angle). In the end it deals exactly the same amount of damage as the regular Ion Blaster, but having an 11th power level gives it another step to level 20. So it technically is more powerful (though it also has significantly more spread).

The yellow Ion Blaster from the flash version of Revenge of the Yolk

The weapon keeps it’s characteristic triple projectile. Another power level is added between the 3rd and 4th one from the flash version (once again, for the sake of consistency), levels 10, 11 and 20 are added. The weapon ends up being slightly more powerful than the other two variants (@:zap:20: 1500 damage per volley, compared to 1400 of the other versions).

Obtaining and use: as I said, I think these weapons should be unlockables. Activating one of them replaces the standard red Ion Blaster with the corresponding variant (and, of course, only one can be active at a time). As for unlocking them, well…

Challenge-based unlockables

I think there should be a small number of unlockables that aren’t purchasable with keys but instead require the player to do something in game. These weapons, for example, could be unlocked for completing a specific mission on a specific difficulty level (maybe a short 10 wave mission resembling that of the original Chicken Invaders?). And since you appear to be adding a lot of new difficulty levels to the game, I’m sure you’ll find ways to make this sort of thing at least semi-challenging.



Just a question about the original version…since the one in ci1 could be fired at an extremely fast rate(I was able to shoot at least 11 times per second(with manual fire ofc),and it can probably go even further. Presumably up to 20 shots per second),does that mean that the CIU version of the first ion blaster can also be fired so quickly,or does it fire as quickly as it does in other ci games?


I’d say it should have the same fire rate as the one in the later games.


The CI1 Ion Blaster never had double projectiles, so this would feel a bit weird.


Perhaps, but I had to come up with something to close the power level gap and I was getting tired of copy pasting for today ¯\ _ (ツ) _ /¯
Besides it’d still carry over most of it’s differences so I don’t really think this would be a big deal.


I never cared about this almost useless weapon, that is good only on bosses like the egg cannon, the henterprise and on rookie mode in the begining. Call me crazy but I prefer the positron stream.
This weapon is good only in CI1 and CI2. That’s my opinion.


It’s still decent for early chapters. And personally,I’d say that positron stream is the second worst weapon in the entire game.


This. While Positron Stream is one of the best weapons at low power, at :zap:20 it’s only slightly better than Vulcan Chaingun. Also, Ion Blaster has a much higher damage per second than Positron Stream (when using manual fire) but it’s not that noticeable because it’s damage is spread out over a larger area.


Yes,I tested it,which is why I’m saying that it’s the second worst weapon. It performs worse than everything else other than vulcan chaingun. Ions,on the other hand,performed decently. Sure,they’re not the best,but they’re certainly better than positron stream.


You’re crazy.
The poſitron ſtream’s effectiveneſs is derived mainly from the placebo effect.

My favourite as a general uſe weapon is the utenſil poker; it has ſpread yet alſo a concentrated center, it delivers a high damage, it’s good at moving things like the feathers in CI5, it ſeems to have no maximum fire rate when firing manually (unlike the corn ſhotgun), it is nigh on impoſſible to overheat (firing manually), and it alſo has the bonus of making an incredible ſound when fired.

Barring that, I like the ion blaſter and photon ſwarm depending on what I’m doïng. I don’t really like the continuöus damage weapons, as I can ſhoot faſt enough manuälly that they’re not really worth the downſides.


No maximum fire rate? Lol,that’s funny. Every weapon except for riddler and corn shotgun have the exact same maximum rate of fire,which is 6.5 shots per second(manual fire rate). This includes the Utensil Poker. Riddler can shoot up to 20 times per second with manual fire,while corn shotgun can shoot up to 4.4 times per second with manual fire. In online multiplayer,this changes to 5.0 shots per second for every weapon except corn shotgun which remains the same


Go figure. I juſt don’t fire ſignificantly faſter than that ſo I’ve never noticed. I did realize that moſt weapons could fire as quickly as I could preſs the trigger though. How did you find out about the maximum?


I didn’t,a person called sophodot did it. I only noticed that there definitely is a max firing rate,since I just love spamming the fire button,so eventually I got used to it,and after enough practice,I was able to fire about 10 times per second for a good amount of time without getting tired,and while using the weapons in Ci,I just noticed that the weapons didn’t really fire as quickly as I was pressing the fire button