Second bunch of my ideas

Planet effects make no sense in general. If you bought all those required shields,then that stuff shouldn’t really affect you.

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I miss the old movement too. It was adding a great reality to game…

Well, i waste so much fuel to travell around a wormhole Quinkini A’qu and found 6 or 7 locked retro missions. Also i cant even enter the wormhole and even i dont earn hint WHY i cant. But i like the fuel idea. Its just no make sence to use fuel only for another star system.

I will suggest a Interstellar Arena, Event host Artificial moon or wandering boss in the future to fix this
Also Idmon constellation has every single local market as well

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Well, one could argue that missions take place near enough to the planet but not actually in orbit (where gravity would act as a centripetal force), so the planet’s gravitational pull must also be constantly counteracted in order to avoid crashing into it. Part of the engines’ thrust is therefore ‘lost’ to that end, leaving less thrust (=acceleration) available to perform flight maneuvers.

Or, one could simply say “because reasons” :slight_smile:

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Well you made me remember something that could help with travel in CIU.

You all must know Battle Royale games. There’s this toxic areas, storm or whatever you call it and you can’t stay in one place because of that. So here’s three ways we can add it to game with small portion of sense:

  1. Gamma rays. Not much to say. When there are gamma rays you need to avoid contact with them, but I don’t think that it would be possible to indicate in which area the gamma rays are.

  2. Supernova. This would make more sense and be easier to show on map. it’s also easy to explain: The sun explodes and if you want to stay alive you need to go to other solar system. Simple.

  3. Cosmic rays. This could be as well gamma rays above, but this is the theory that @BinhTurtle made me remember and I should mention it. So there’s a theory that there is a correlation between our solar system place in milky way galaxy and extinction of species. Here’s the link to explain that better than me: Death Rays From Space: How Bad Are They? | Space (It’s under Cosmic ray roulette heading)
    And here’s the source: https://iopscience.iop.org/article/10.1086/518757/pdf

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Added to v.53 :medal_sports: Idea

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I think missions coming from massive environment should have a designated icon on their mission tab as well.

So retro missions will be harder?
I mean… whormholes have the “massive” environment

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Yes. Although, speed is not that critical in Retro missions, so I don’t think the difference will be great.

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so bombers will be way slower or will they just move little slower because they already are slow?

If you’d checked the changelog you’d see that:

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Added to v.53 :medal_sports: Idea

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Nice ideas .
So it can in frozen planets the weapon overheat much slower . Isn’t it ?

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It was mentioned before, link

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Yeah, still a reminder for adding them together for hot and frozen.

Yes. (i think the frozen planets effect thing was also mentioned before other than this link, correct me if i’m wrong though).

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I think that was the first:

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