Yup, part 3 of my wave suggestions. I’ll further update these with new waves.
A block invasion wave where chickens choose a random position periodically.
A block invasion wave where chickens group themselves into hexagons that is separated by barriers.
Chicken Solar System / Dyson
This is from my old suggestion Chicken Solar System where chickens and barriers encircle around a sun. Each sun can come in variations with specific enemies encircling it. These will move slowly towards the player like on the wave Checkerboard Promenade. Ocne all enemies encircling a sun are cleared, the sun will disappear automatically like on Caged Animals, Panzer Strike.
Chicken Tag Game
You know the wave “Let the Games Begin?” Only the set-up is the same but instead of ball-passing chickens, these chickens will chase on your current position in a similar manner of those chickens in CI2 in the later chapters. Whenever one is killed or retuned to its original position, another one does the same.
Two Stroke Engine
A simpler variation of the Three Stroke Engine but there’s only two groups of chickens going down alternately, instead of 3. These groups are still separated by barriers.
The Wave Printer
“It prints waves.”
Portals spawn patterns of enemies via portal from left to right and afterwards right to left. After a pattern is finished “printing,” this will slowly descend down to the player and the portals will start again to print a new one. Comes in different patters, especially the ones from Retro missions.
Somewhat similar to Chicken Roulette but each segments are divided by electric barriers with laser barriers attached on end. The ball barrier in the center is indestructible. The whole wheel pans from left to right and vice versa so the player needs to switch sides often with the help of anomaly zones (blue arrows).
Cherry on Top
Groups of chickens where the center is composed of a bomb. Just make sure clear the bomb last. Comes in various designs. Not to be confused with Chicken Geometry.
Pierce through the Center
In this wave, there are 2 layers of chickens where each layer is protected by a layer of barriers. There’s also a portal in the center where chickens are spawned. The outermost barriers move clockwise (faster) and the innermost barriers move counterclockwise (slower). When all enemies are eliminated another set will be spawned again by the portal for 2 more times. Four anomaly zones are provided so that they can be cleared faster.
The wave generator chooses a random number (must have the same number of digits as the abacus itself) and adds it up where the output number is displayed as a wave formation. The last digit is exposed and the player needs to clear all enemies on it to proceed to the next digit (bubbles will be cleared).
Groups of chickens separated by a line of indestructible barriers. Each column goes upwards, downwards, upwards… and of course has enough space where the player can fire between them.
Hope you like these waves.