there has been a discussion about creating a wave editor lately. I have a more lightweight idea that increases replayability too, a mission creator. Basically, it is similar to the combining existing missions idea that @InterAction_studios had in mind, but in this editor, you will be able to pick every wave you want and other elements in a “building Blocks” system.
Those building blocks can be:
Waves
– Normal Waves
– Boss Waves
– Asteroids, Comets, Retro, …
– You can set the difficulty for each mission individually
Set Music
Set Background
–> Total difficulty of mission will be calculated by averaging difficulties of all waves
Well done. This is actually very close to our current vision for the editor: More powerful than a mission-mixer, but less complex than a full-blown wave creator.
Well, it’s not something that we can implement right away. The rest of the game needs to be in better shape first (at the very least we need more mission types implemented).
And, as always, the more popular/wanted an idea is, the more priority we’ll give it in our to-do list.
What mission type are you aiming for next? How high priority do they have? How will you try to make comet chase and supernova missions unique? Did I see it right that there will be a mission type where only bosses appear? That would be interesting!
Regarding those custom missions, they shouldn’t reward points (or only at a highly reduced rate) until theyre approved so people don’t only create “point farming” missions.
I thought you had to buy whith keys the backgrounds for seeing them. And @InterAction_studios, will the Chicken Invaders (DOS Version) background be available?
Yes, this is an easier version of your idea. But this way iA can implement it much faster instead of creating a fully fleshed out wave ediot, which will take 2 months at least.
Also, maybe you can go to a poit where you canalso pick concrete enemies that should appear in a wave? @InterAction_studios, will that be possible?