and lock-on technology is finally real!!!
miracles really happen!!!
and lock-on technology is finally real!!!
miracles really happen!!!
lock on technology the one and only sonic 3 and knuckles
So the lack of a chicken that you can poke on the main menu screen is pretty disappointing to say the least, and that sentiment is shared by a good amount of people as well, so how about having a chicken peeking over the ‘‘More chickens’’ button, that you can poke? once poked, the chicken would just fall off screaming.
It would add a bit more charm to the game, or if not a normal chicken floating around would be okay too.
Tiny Mockup:
I feel like we should have a preview for the Backgrounds section like CIU
In the language section, Persian is written in reverse. (Even in CIU, which includes Arabic.)
The letters of the word are also written separately and not connected (فارسی–>یسراف)
When i update my game to v2 or v3, i always reach into the tutorial mission first, with reseted setting. Is this mean that the game data is always reseted when updating the game? Sometime i feel that this is a bit annoying, with everything including result, setting,… be reseted.
I’m sorry but… this idea is belong to @KnockoffFeline , not me. Here:
Go and take the Moron before iA remove once again it, friends
Yeah, I never understood this as well. It’s very strange.
programdata file between two version are separated, so it will reset everything
Did you really turn on “Weapon Rush”?
Of course is yes.
We only take Moron by that way.
weird that bronze coins from chickens gives 1k points
meanwhile bronze coins from asteroids gives only 100 points
What if this is a weapon gift box that can reappear in the middle of the Episodes mission and be used again? If “Weapon Rush” is not enabled, the Moron Railgun will never appear even if “Weapons from the future” is enabled.
It’s the original CI2 coin.
Not sure but don’t let Moron be still in Ep. Not a skill issue but, it’s really impossible to beat the whole series with only Moron, especially is Superstar Hero skill.
the coins dropped by chickens are copper coins, they’re not the same as bronze coins
Until Ep2 version 3, here is my result when completed Ep2 with SSH (die 4 times)
There is also a bug about the ending scene and mission outcome, which is reported by @Sammarald above. I still want to see the mission outcome like the CI5 one, and also the process of mission like collected medal, score, mission progress,… for each stage, like CI5
We don’t need this, do we? (Edit: We do, but rename it to “Shield Color”).
Tutorial is still using CI5/CIU text fade animation.
Tutorial: swap H&C with Muller.
and when game over (defeat) too.
how haven’t i thought of that :cipain:
Fixed in v.4 Bug
Fixed in v.4 Bug
Fixed in v.4 Bug
Fixed in v.4 Bug
Fixed in v.4 Bug
Fixed in v.4 Bug
That’s undesirable. The main source should be in-mission collected keys. We’ll nerf them.
Ah, yes. Shared. I thought you two were the same person. Plus, I don’t even see the fix listed in Known bugs & new features
Allowed. Only chicken sounds have been replaced.
This message changes depending on the input device you used last. If you use the keyboard to fire, that might have confused it.
Tips are broken in v.3. Already fixed.
Fixed in v.4 Bug
Fixed in v.4 Bug
Fixed in v.4 Bug
Already fixed.
Because there’s no such thing as preloading your spacecraft with equipment in the episodes.
Yes.
Sigh… you make one little mistake back in 2002 and it haunts you forever. Added in v.4 Idea
(to be continued)
my day has now been ruined after finding out the funny chicken was just a mistake
hmm, how about this then
wave medals:
multikill: 1 key every 20 medals
accuracy: 1 every 40
food collection: 1 every 40
stage medals:
coin collection: 1 every 5
kill ratio: only 1 key for 10 or more medals
no deaths: 1 every 5
no specials: 1 every 5
no satellites: 1 for 8
no powerups: 1 every 4
mission medals:
food collection: 1
no deaths: 3
no specials: 2
no satellites: 1
iceman: 3
trophies: 1-6
though i think the mission medals may need to scale with skill (+1-3 keys) to reward getting them on harder difficulties more
i still think that the key drop rate increase isn’t enough, they may drop on ssh more often but also there are longer periods of time where they dont drop (such as during bosses), unless if you were to specifically farm for them. should probably do something about boss waves
add a secret hen solo ship that you can play with after beating the game on superstar hero, no customization, and he’ll be almost identical to a muller
also add a random cuisine option, meaning you can have all cuisines at once, but you have to unlock them all, this may be a good feature in ciu