Moron Railgun’s description should probably be altered a bit for the episodes, its last sentence, to be specific.
v.3 is now available.
Download the BETA from: https://universe.chickeninvaders.com/files/CIep2_BETA_v3_1_0.zip
I got this tip after the tutorial mission, what happened here?
I don’t think this description applies to this game, specifically the buying “upgrades and other equipment to your spacecraft” part
Also this part about the Henpire and UHF
You can’t cycle special weapons in these games
this bug was missed, it still happens
How about some easter eggs so the episodes feel nicer and have something that CIU doesn’t offer?
For example, classic CI2 menu chicken could be brought back and there could be a hidden reward for killing it.
Maybe an old weapons skin for ion, neutron and laser weapons. (just a skin so it’s easier to implement if you don’t want to bring back neutron gun to it’s old glory)
Excuse me @InterAction_studios
Can you remove a payment order of the game to a Unlock full game from all Episodes CI
Because I can’t buy a full the game and 4.99$ = 243 Egypt Pound
And if 5$ × 4 = 20$
And 20$ = 970.50 Egypt Pound
And I don’t have this Amount to Unlock the full
And if I Ask my Father to use his Card Visa to Buy a Full the Game all Episodes CI
He will Kill me
And we are not Rich
We are Poor Family
So can you remove a payment order of the game to unlock the full game from all Episodes CI
Please
Just like the original CI games, the episodes are not gonna be free during the full release
the mission progress screen appears abruptly after defeating the final boss, with the ending cutscene only after this, and mouse capture is still active here
reusing the same stat(s) panel isn’t very effort-worthy and you have to scroll all the way down just to see how many medals/keys you got, i suggest that you should change it to the ending and final score of CI2R, and it should appear after the ending cutscene, not after beating the mhs, and for the medals, there should be a separate screen with all the medals you obtained and how many keys you got.
why’s the quote like that
the “per hour” section is pretty inconsequential
and the “back” button should be replaced with “proceed to menu”
runs done on this version
rookie: 271 keys (28 collected), 17 minutes
superstar hero: 289 keys (40 collected), 24 minutes
at the moment the medals are by far the main source of key income. when i came up with the idea i was mainly thinking of it giving an incentive to go for the mission medals, but at the moment the wave and stage medals give the majority of keys. i don’t know whether it should be balanced around collected keys or let it stay like this, but the wave and stage medals will certainly have to be nerfed. also, if medals were to remain as the main source of income, they might need to scale together with the key drop rate
my suggestions so far:
wave medals:
multikill: 1 key every 4 medals (doesnt happen as often)
accuracy: 1 every 8 (if you stick with a weapon like positron for the whole game, you’ll get tons of these)
food collection: 1 every 8 (not a problem unless you’re using a bomber)
stage medals:
coin collection: 1
kill ratio: 1 every 4 (is very easy to get on any chapter other than asteroid belt)
no deaths: 1 every 2
no specials: 1 every 2
no satellites: 1 every 4 (i don’t think satellites need as much of an incentive)
no powerups: 1
mission medals:
food collection: 5
no deaths: 5
no specials: 5
no satellites: 3
iceman: 5
trophies: unchanged
with these values i would’ve gotten 87 keys on rookie (59 from medals) and 98 keys on ssh (58 from medals). not sure about some of these so suggestions are welcome
also, no satellite medals in general dont make sense since you’ll get them even if it’s impossible for any satellites to actually appear
you can get like 10 in some waves if you actually try, so the requirement should be upped.
maybe 1 in 6 is more feasible
brave or stupid medal? it should probably be higher since no one is gonna actually get said medal.
this one should be higher
i post it earlier than him so could i have a medal then?
IA, check this please, if possible.
If this was, however, already discussed before, I apologize for that.
Small detail: Space
or LMB
.
Also we don’t have multiplayer in this version (or release), so you can change this as “Shield Color”.
you do actually
Despite this bug fix, there’re no tips after cleared any stages. The one time it only appear is during Tutorial mission.
- In CIep2 first intro cutscene (in the part where many flocks of chickens appear after the Hero retreats), I have turned on “Original Music” but it doesn’t use CI2 Original Victory Music (Major-Win) yet.
- There was a white gift box that appeared with the characters “- -”, then realized it was Moron Railgun. Should I change the abbreviation for this gift box to “M” in Color Blind mode? Also, the color of the gift box Moron Railgun.
- In CIep2 cutscene, after the “Hero arrives on Earth” scene, it used the CI2R cutscene theme in the “Hero almost crashes with UFO” scene when I had “Original Music” turned on.
For this fixed issue, i want to ask you that why did you remove that medal, instead of keep that medal in Episode and try to fix other things that related to the medal? There are some players like playing this challenge, and it could be great when we see it in a stand-alone version game.
About this, do you mean that using CIU account to link in Episodes game only for applying a purchased exclusive Episode into CIU?
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Tutorial: replace future installment enemies with CI2 ones (except the boss, but make their vest Cyan).
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Should be Free.
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Scoring modifiers (i.e “One Life”) should be displayed in the mission outcome and hall of fame as icon(s) (under or next to the score)
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Massive, frozen, hot and electric environments as score modifiers.
Not really, when this episode goes live after playtesting is finally done probably they going to mantain the entire game (you will not end it in 40 waves like in the original trial) but the unlockables benefits is full-exclusive if you purchase it.