Hmm, couldn’t there be a droid mission on the hamburger menu? (although it’s unlikely there could be a droid mission, because some space burgers might have a droid in them)
When you are quitting a multiplayer game, the screen (everything except the “Leave Game” window) slowly fades to black and sound slowly turn into silent until you have fully left the game. (Like when you’re passing out)
What about making a ghost spaceship (100% invisible and can’t use any weapon or satelites) when a zombie
Or basically making the light follow the cursor if the spaceship died, then follow the spaceship when it comes back.
Also
Multiplayer: Darkness now expands only for local player’s weapons/damage. Special weapons and lightning still affect everyone (@iIfireIi Bug)
Just checking, did you also make sure that spaceship crash still affect everyone?
Also regarding tutorials, can you split this to two sections:
Points:
Dares against better-ranked recruits are worth more points.
More difficult dares worth more points.
The better your score is compared to your opponent, the more points you earn.
Unanswered dares expire after 3 days (but they are still worth some points). (I think this is important enough to show the exact amount of 3 days instead of just saying expire)
You can dare your Contacts to “friendly matches” that don’t affect your rating.
Dares
You can only dare recuits that are ranked similarly to you.
You can only dare a particular recruit once per day.
You cannot dare a recruit while your previous dare to the same recruit is in progress.
You cannot dare recruits that have not logged in for the past 3 days.
There is a daily limit to how many recruits you can dare in total.
You can decline a dare for points with no penalty. After declining a dare, you must play at least one dare for points from any darer before you are allowed to decline again.