Early Access version 93

iA said before:

Wow, this is the first time I just see a pending satellite that spins 90 degrees in the clockwise direction lol

a simple idea: “endless” mode, like you do one stage, and then you do another stage, the more stages completed means harder waves, perishables//Special weapons are prohibited, and you win 1 extra life every stage. key rewards should be low at start but high at higher difficulty levels.
at the end of the difficulty spectrum, there will be only epic waves, and hard bosses//Double team

Oh, good morning this was reported a million times before!

I found a big bug that is really easy to exploit

that is the footage of it
it’s a bug that makes every player with a call sign can play any mission they like

I consulted many people in my group about this idea but most people rejected this idea because it would take away the boss music variety in the game. So I think it should stay the same and not be changed :thinking:

Is it necessary to change the retro boss music from CI4 Retro music to CI4 boss music?
  • No, keep it as is
  • Yes, change it

0 voters

Ultimate way: commission 2db to make a retro boss music

I have this question, will there be a Halloween update?

no

What does this have to do with you?

I answered your question


@InterAction_studios The danger zone on the Thundercluck wave is no longer needed

How many times is this going to get mentioned?

If you use SSH skill then you dont have to care about this.

This is the 2nd time you asked that.

So what of it?

Should UCO 5 // any name have the style of the Crab v.2?

Look, I don’t use this skill (sometimes)

How should I know?

who asked you? this is still the early access forum post.

How funny!