Early Access version 91.2


host forces direction of all spacecrafts in some missions in multiplayer to the direction he is facing which makes it a bit annoying for the other players. any way to change that in the future?

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So for balancing the third idea, i suggest that the drop rate of powerups/gift is the same as if we were solo so with that everyone can pick up items while not be completely broken

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This (re)post was made by @Bestagons, not me.


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the bug is considered a connectivity and graphic bug, it was a bug that was discovered by cutting the internet for a second to trick the game, and then the graphic chipset think that the game is disconnected and show the the glitchy screen and only re-lauch the game fix it

new dimesion leak

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Will there be tasks in the game? For example, play 5 missions in multiplayer. Reward 15 keys. Etc.

Already suggested , I’ll add the link here later. Took ages to find but here.

should have been added by now tbh


I can play double team missions in multiplayer even I don’t have CHL :smirk:
IA can you put a CHL permission in multiplayer ( just for double team missions)?

ahem … already reported

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You a host in multiplayer if when you move too fast, the mouse is not in place correctly with the spaceship. (sorry for no pic)

iA. At the Contacts, I can’t type the keyboard to find my contact person

Note: My keyboard is not broken
Edit: Same happend at Squadrons selection

Obviusly you can’t browse for contacts if you don’t click the searchbox and type more than 3 characters.

Unless you mean anything else.

It just a proff that my keyboard isn’t broken

If you don't get it, click this

Previous version (before V91 come out), you can use the keyboard to find the person with the letter on their callsign (you type d and it will show callsign with the letter d in their first callsign letter)
Might hard to explain but hope you understand

can we have a passworded room on multiplayer?

UCO5 when?
in case if someone forget that


Inaccurate waves? :thinking: (there’s a wrong in this picture). This is bug! (not mission name)

latency exists even as a host

its their callsign, not mission name

should’ve shown the whole mission info in multiplay

This was brought like 5 times already, if not more, and even before the first time the answer was kind of given.
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