can we have a passworded room on multiplayer?
UCO5 when?
in case if someone forget that
latency exists even as a host
its their callsign, not mission name
This was brought like 5 times already, if not more, and even before the first time the answer was kind of given.
Someone seemed to be crashing when attempting to join on the egg cannonade wave during a session i hosted
For host players: Doesn’t your spaceship lag while moving or they’re same?
For the most part, it moves like as if you’re the host in Ci3-5, but there are the occasional lag spikes.
That looks like a GPU bug, and disconnecting from the internet probably had nothing to do with it.
This is intended, but now I’m thinking maybe I should change it
Expected. Even if you’re hosting you have a small amount of ping.
Fixed in v.91.3 Bug
Fixed in v.92 (note: NOT v.91.3) Bug
can someone make the idea of a spaceship family that starts with more lives or has a shield that protects the next hit and regenerates with kills?
im not creative
suggestion
if an item is not sellable like a squadron license do not put the selling price on the sell button
also have a “do not show this message again” checkbox on multiplayer warning
Noted.
That warning serves a purpose. It will eventually be removed altogether.