can we have a passworded room on multiplayer?
UCO5 when?
in case if someone forget that
latency exists even as a host
its their callsign, not mission name
This was brought like 5 times already, if not more, and even before the first time the answer was kind of given.
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Someone seemed to be crashing when attempting to join on the egg cannonade wave during a session i hosted
For host players: Doesn’t your spaceship lag while moving or they’re same?
For the most part, it moves like as if you’re the host in Ci3-5, but there are the occasional lag spikes.
That looks like a GPU bug, and disconnecting from the internet probably had nothing to do with it.
This is intended, but now I’m thinking maybe I should change it ![]()
Expected. Even if you’re hosting you have a small amount of ping.
Fixed in v.91.3
Bug
Fixed in v.92 (note: NOT v.91.3)
Bug
can someone make the idea of a spaceship family that starts with more lives or has a shield that protects the next hit and regenerates with kills?
im not creative
suggestion
if an item is not sellable like a squadron license do not put the selling price on the sell button
also have a “do not show this message again” checkbox on multiplayer warning
Noted.
That warning serves a purpose. It will eventually be removed altogether.

(there’s a wrong in this picture). This is bug! (not mission name)
