Early Access version 85.3

iA, there doesn’t seem to be much logic behind the end mission cups that are given to you based on the difficulty. This 1*5 73-78%(+SSH) Asteroid mission is “Very Hard”, but a 1 *7 64-71%(+SSH) is Intermediate?

I even got more score on the Chicken Invasion, so what are the requirements for a mission’s overall difficulty? It doesn’t seem to be consistent across mission types currently.

I believe it depends on the difficulty bonus but dont quote me on that

the difference between the two is only 8%

I think it’s determined by mission length/max length and difficulty bonus, maybe that’s why the chicken invasion is much lower, since those missions can go on for much longer. Still, this doesn’t make much sense.

In map mode there is a graphical artifact that if the ship goes offscreen the name disappears
I think that when the ship goes offscreen it gets rendered like a hundred pixels more and then the name disappears and you won’t see the disappearing

That’s not an artifact. The game unloads graphics which are not on screen resulting in this. Same happens with planets from time to time and exhausts of spacecrafts.

Oh hey, you can actually make this happen just as the wave starts.

Please add an anomaly zone to the bottom of the Treasury so you can actually go for the containers if you decided to be a doofus and spin around right as the wave starts.

10 Likes

Already reported:

3 Likes

Oh, oops.

1 Like

Oh look, quip suggestions! (And sort of wave suggestions at the end)


On death:

“I looked away for a moment. What happened?”
“Oh, you did NOT just do that.”
"Thank heavens for Insurance!’


Encountering Show 'em who’s boss!:

“Fire at will!”


Encountering U.C.O #1:

“What are you going to do with that thing?”


Encountering U.C.O #2:

“You know, you’re starting to remind me of that weird crab thing.”


Encountering U.C.O #3:

“Is that thing following me too?”


Encountering U.C.O #4:

“Let’s just get this over with, so I’ll never have to run into you again.”


Alternatively, when encountering any U.C.O:

“Deploying Anti-Probe Measures!”


Encountering Blast from the Past:

“You’d make a great omelette with some chicken chunks!”


Encountering It Gets Cold in Space:

“Would you like to warm up? With hot lead?”
(Ironically enough, he’s strong against “Hot” weapons)


Encountering A Mysterious Ship Approaches…:

“Has anyone ever made a disco ball out of this thing? Without deadly lasers, that is.”
OR
“Where did you come from? Where did you go?”


Encountering Henlley’s Comet:

“You’re a speedy one, but you still take 75 years to show up!”


Encountering Magnetic Manipulator:

"You can attract rocks? What are these even made out of?
OR
“Wait, what is my ship made of? I hope it’s not magnetic!”


Encountering The Yolk-Star™

“It’s the Revenge of the Yolk! Star… Trademark.”
OR
"They trademarked this oversized lump worth 5 days of omelettes?


Encountering Superchick:

“Now that’s a big Chicken!”


Encountering Twice Infinity:

“Wait, don’t you need a Chicken Hunter’s License for this?”
(It’s two bosses. References Double Team.)


Encountering Bossa Nova:

“How about I get as FAR away from this thing as possible?”


Encountering Shoot the Core:

“You’re one bad apple!”
(Of course it had to be a Touhou Reference)


Randomly during Comet Chase:

“aaaAAAAAAAA!!”


Randomly during Meteor Storm:

“Incoming rocky death!”


Randomly during Feather Fields:

“Wow, these must have been some pillows!”


And now… some simple wave suggestions! Just uses CI3’s Double/Treble Trouble names, and uses CI2’s spawning forms, and a few Non-CI2 spawning forms that I totally did not just come up with on the fly.

…Three’s a crowd!
Uses CI2’s Wave 2 form of spawning.

All good things come in threes
Spawns three groups of chickens. They come in threes.

Third time’s a charm
Uses CI2’s Wave 12’s form of spawning.

One, two… and three!
Uses CI2’s Wave 22’s form of spawning.

Double Trouble
Spawns two groups of chickens, just like how CI3 did.

Two birds with one stone!
Spawns two groups of chickens. Comes in pairs of two, all at once.

Two’s company…
Spawns tw- you get the point. Spawns in the style of “Three strikes and you’re out!”

Two of a kind
Spawns like cards are being dealt.

It takes two, baby
Uses CI2’s Wave 32’s form of spawning. Has danger zones on the sides.

A Bird in the hand…
Uses CI2’s Wave 42’s form of spawning.

Yeah, not very original, but I figured I’d find some use for the old CI2 “Classic Invasions” and CI3’s wave names. If these do get into the game, just one medal will do.


Yes, that’s the end. There’s nothing else to see now.

26 Likes

can the mines please have the primary and secondary colors of the exhaust

16 Likes

26 days no new version
ezgif-7-760749ab1679

1 Like

This is actually going to be like V54.

2 Likes

Can we change the in-game cursor to this
image
instead of this
Mousepointer
please

5 Likes

i was gonna say that
but about the finger

d82c4ac2a976313e913a1aeb52d9bc9951379dcd
Tried

1 Like

choking buttons with a fork could damage them

I think IA is taking a break in CIU

1 Like

1212

This squadron name needs to be reset.

4 Likes

iA, plz return back the menu chocken from CI2.

does the binary stream decode into anything