Early Access version 84

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Based on the result of this poll: Tier-related poll
Can you extend the tier cap (currently tier 99) to tier 200?

There is no point in extending the cap if it has no benefits, like access to harder missions etc. Even now not all levels give you something interesting.
However…

Tier 120

16 Likes

I mean, they don’t do anything useful past tier 40 anyway, so if we’re following that logic the cap must be at 50.

7 Likes

Thing is, it provides a somewhat reliable source of keys for newer players. That is absolutely a useful thing.

3 Likes

I mean yeah, but I see no harm in removing a tier cap. What I’m saying here is that both moves have the same effect; that being none at all.

Besides, tier 55 is well past the realm of “newer” players.

1 Like

This seems like a good idea, although I might modify changing it into every 1 billion points, but you get some random perishables, as well as keys. For example: 15 Jets, 200 keys, 25 extra lives, etc. The numbers could use modification if it’s too unbalanced.

1 Like

Ain’t a billion a bit too much

3 Likes

Bad wording on my part. But people might still need a lot of keys to upgrade stuff at that point.

2 Likes

50 is large. I prefer the same 40. There are no differences between a 40 tier and 99 tier guy.
Or maybe adding limits for reaching next tier is better, if tier cap is going to be reduced.

The keys aren’t enough. We’re talking 150-200 keys per tier, while upgrades for weapons at the bare minimum are some 400-500 approx. Besides, you get more keys getting to that tier than the tier bonus itself. I’m saying that removing the tier cap has as much effect as reducing it to 40. Though personally I’m in favor of removing the cap entirely, since then tier becomes a better representative of how much one has played the game. By applying the formula, some players should be in tier 120, whilst others are around 200, yet both display tier 99. So yeah, that’s why I want to remove the tier cap entirely.

1 Like

Yeah, I’d much rather remove the tier cap, too.

2 Likes

Although this formula doesn’t match out to Tier 0, a friend of mine explained that score requirements for tiers are calculated like this:
(x²-x+2)/2*1000000
where x is the tier you wanna reach
so, for example, if you want tier 2147483647 you need 2305843006000000000000000 points

1 Like

credit emrol pls

Of course, thans @Sammarald

2 Likes

The maximum tier requirement for the missions is 40, which you see in retro missions, so yeah. 40 is enough.

Absolutely the movement, I’m afraid. Currently it’s making him seem like a very hastily/cheaply made sprite, which is a shame because it’s clear that a lot of work has gone into getting him looking this good.

Also, very minor nitpick - but can the notes he fires be actual… notes (like a quarter note), rather than treble clefs? It would both make more sense musically (you can’t actually play a treble clef, and certainly not that many), and have the added benefit of being less visually cluttered. I notice that some other people have said the treble clefs look a bit off, and I’d have to agree.

This is based on the video of the fight - I haven’t actually had a chance to fly it myself yet, unfortunately, so I don’t have any gameplay critique. But it sure looks epic.

2 Likes

Quarter rests do quite look similar to :zap: without the curve at the bottom. Notes should also suffice as Kylo-Hen said, with hitbix on the head part.

Probably a poll would be needed

Treble clef bullets should be replaced by:

  • Quarter rest
  • Quarter note
  • Stylized :zap:
  • Just stay it as is
0 voters
1 Like

This attack already alternates between CW and CCW.

1 Like

This purple projectile attack or Hooping attack of Thundercluck’s boss. Shoot only 3 bullet.


Can alternative: Is it possible to fire 4 purple projectiles for difficulties =>100%? @InterAction_studios

2 Likes

Why there have a “danger zone” area in Thundercluck? I can still live here.


It should remove, Danger area