Although the Destruction meter are now fades out, the meter bar are still getting the way to look. Maybe make the meter bar a little fade out?
Regarding galaxy regeneration… Will the current mission locations be obsolete?
Changed in v.85 Idea
No. Nothing has changed, as far as players are concerned.
Hmm… No.
Also “Gladiator” wave is too long, it should be reduced -2 groups(no medal needed).
I have an idea
when it is april fools day instead of playing the regular title screen play the old chicken invaders 2 theme
Huh. why would you need it, the progress meter has some shadow bar lines too
Changed in v.85
Does declining the dare still penalize you? If it does, perhaps make it so that you’ll only lose 50%, as if you just left the dare alone for 3 days.
But if making it not penalize the player was intended, that’ll be great.
Thanks iA, could you please add my name next to the change? Yes, I don’t want the medal but I would like to get credited.
Today I dared someone with 100% difficulty, but I got Intermediate Campaign Trophy, instead of Very Hard one.
what type of mission is that and how long it is? (determined by number of waves)
Type of that mission and duration don’t matter. %100 difficulty counts as Very Hard (without using higher skills). That was a 9-wave Chicken Invasion.
There’s no penalty.
Ok
Duration does matter. When it comes to trophies, very short missions (shorter than 50% of maximum length) get penalized.
Here I go again…
I also suggest that all 4 pods of the Mullers as well as the two front winglets of the H&C can be individually customizable, so that spaceship designs for these two spaceship families can be asymmetrical like the BX series.
I have noticed that 100% difficulty special missions (comet chase, supernova, meteor storm etc., excluding boss waves) drop 3 keys. However, 100%-100% difficulty special missions seem to drop 2 keys on the first wave and 3 for the rest (excluding the boss wave), is this intentional?
I think because normal missions doesn’t start exactly at 100% difficulty:
I see, thank you
Also double team missions at max difficulty drop 13 keys per wave