Barrier nodes disappearing Symphony No. 1 in C major feels quite weird. Probably a vanishing effect would do the trick (same as other waves using these nodes).
@InterAction_studios Can you add the wave “Saucer Attack” reverse version, meaning it can appear from the left side of the screen instead of 100% appearing on the right side of the screen and the left:right ratio is 50:50. And, should the “Pecking Order” bonus be on the “Skyscraper” wave?
These colors are automatically generated, and it would be too much of a maintenance hassle to make them individually theme-able.
Oversight. Medal awarded.
I don’t see how that would be better. Black LED or green LED, they are both wrong (since this particular saucer doesn’t even have a LED).
There aren’t any barrier nodes (the electric fences connect directly to each other). I had some in there originally, but they interfered with firing, so I removed them. I could easily put some in. Poll.
“Saucer Attack” has random but uniform entry direction. You’re thinking of “Mars Attacks!” – on that one enemies enter from both sides.
It already has Pecking Order. Do you mean it shouldn’t? Why?
Yes, it shouldn’t appear. Because when I faced it for the first time, when the ship’s direction was top-down, they appeared also from above, in the same direction as my ship. According to Pecking Order I have to shoot from the bottom but that’s not possible because there are many layers of chickens above the first spawn.