its ribbit, and it will not be possible that other ufos will appear
I think he meant a wave variation which is two of them named ribbitt?
Well, yes, equip the most expensive and/or items with the highest rarity. It gets tedious when switching ships to click on each slot and change equipment individually.
What about changing the color of newest Saucer from green to orange to reflect the projectile? Unless both ufo chicks and ufos share the same saucer and can’t be changed separately…
Yeah, playing this wave with auto-locking weapons makes it much longer to beat.
This includes both positron and lightning fryer. Plasma should somewhat do the job.
Some of these waves should be revamped a little.
IA, is this some kind of new feature or a bug?
If this is a new feature, can this be apply to HUD destruction meter?
future
Stop ask that plz.
He’s a bot not a real person
@InterActionstudios can you add this?
Another corridor
New bosses,right ???
NEW WAVES LETS GO!
This.
The intention was that the alternative would be to maneuver past the barriers, but I see now there are some random layouts where this becomes difficult. Changed in v.83 Idea
Added to v.83 Idea
I kinda suggested something similar b4:
Also Assassins are a pain at “Hen Diagram” wave.
- Yes
- No
Could this and the top left hud’s transparency be included in the Pro-Gamer mode?
Ugh, just had Gladiator with both waves of Toxic and Armored Chickens, worst experience in the game so far xD Saucer Chickens were annoying too. Maybe should be there a ban list of some chickens during that wave? (unless the changes in v83 will help with that, we’ll see)
Is it just me or corridors in Elevator Action are too tight? It gives me pre-nerf Fortress vibe.
iA, how about when selecting the squadrons’ order be alphabetical order?
At “Tag, you’re it!” wave: Could Anomalies be reversed? It’s so much hard to collect food because of them.
I’ve always wondered since CI5: Why the Alien at “Tribute” wave doesn’t attack? Also could the barriers at this wave be indestructible since they have a very long health?
“Saucer Attack” wave with UFO blue alien enemies. In this version, on difficulty 100% it’s shooting projectile 1 times. But now I has an idea, can UFO blue alien has multi-shoot 1/2/3 times depend on difficulty?