Because
ah,ok
IA, can you make the music fade between two bosses if they are similair in Ironman competition? For example the double team is 2 Uco’s. So the music that will fade between them is CI3 boss music.
@InterAction_studios can you in ricochet wave remove from safe zones at the middle
add 2 danger zones at down center (down left & down right)
also from asteroids! wave
They can come from above.
can we have one for laser scope ?
They’re already additive magic’d (is it?)
i want to disable the additive magic. any problems?
Nope but it gonna hard to notice
Thanks @InterAction_studios for granting my request!!
Try going to the Stats/Fleet tab and you can see the spacecraft model
I meant the last hour before midnight were there’s a red expiration warning message, some users can’t be online during that hour to see it so they might not know if Space Race will expire today or tomorrow I’m not talking about myself.
Unless there’s another expiration sign I didn’t notice.
And why Space Race has 2 different limits? Why couldn’t it have the same limit?
Also iA can you check this post?
What? No, that’s not right. Investigating.
I only see 3 days at my end. Next time you see 2 days, let me know immediately.
I noticed that a long time it has 2 day limit next time is 3, then 2 and so on.
That one is 3 but I’m sure the next one will be 2.
So 3 and 2 alternate?
Odd.
20% x 10 =
I will do that if you know what I’m doing
Oh no!
Can someone explain to me plz
After UCO 6
won’t you like to ask “my account reset when”?
and plantery egg city spawn with slob when?
Okay, I’ve given Mother Hen Ship a try, and it honestly does not feel that much different since the player can just completely go around them, or just merely stay next to the 3 straight bullets. I’d say make it 7 or 9 for high difficulties instead of 5.
If it’ll be 9 bullets:
75% - 5 bullets.
100% - 7 bullets.
120% - 9 bullets.
If it’ll be 7 bullets:
70% - 5 bullets.
100% - 7 bullets.
Optional extra buff:
If there is more than 3 bullets, each extra bullet will have a random angle deviation (but still shooting forward-wards), so that it will not always shoot in the same pattern. I believe this should keep the player on their toes, and would have a bit more… freshness.
(sorry for multipost. The extra reply was by accident. Deleted the previous one)
that’s more hell lol for the mother hen ship in SSH-100%
Why does the mother-henship still have its shell splashed out after being destroyed even though I have certainly peeled them off completely?