Early Access version 54

That’s not really relevant.

Space for text is limited in the store and it’s not worth mentioning a niche characteristic such as this.

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WHERE IS 120TH anniversary in version 54 ?

In Heroes Academies, and once again, stop writing in caps

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The reason for this was that Corn Shotgun was strong against the most basic types of enemies (chicks and chickens of various types). Which brings us to a problem - do we balance it for everything else and make it overperform against those enemies, or do we balance it for them and make it underperform against everything else?
So in summary, I don’t think any primary weapon should be strong or weak against basic enemies.

Originally I was going to suggest putting it in the metal group and renaming it to kinetic, but it wouldn’t make much sense for Corn to be strong against things like alien containers or droids.

Technically they work the same way, so why not. They all fire hard stuff at high speeds. It kinda makes sense for it to be strong against alien containers and droids.

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Hmm, would it be possible to have only the 3 classic weapons (red, yellow, green) available for the 120th Anniversary Mission? In this way the mission could be reintroduced and there won’t be any issues with the corn weapon. Not sure if it was already suggested.

How did you get to the conclusion that changing anniversary missions will resolve the issue with corn? The issue isn’t limited to just the anniversary mission. In fact, that mission only has regular chickens, so stuff like chickenauts aren’t an issue there, meaning that it would be the least of our worries.

What do you mean by reintroduced? The anniversary is for the first chicken invaders game, which only had the ion blaster.

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Ah, I mixed it up with CI2, sorry.

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Do you think only the Ion Blaster can be the only weapon in the 120th Anniversary? I do not want other weapons to spoil its “original taste”

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Yeah, the formations are pretty cake with newer weapons.


@InterAction_studios The color order should be reversed imo


@InterAction_studios
Hmm let’s see
image
So this is what I wasted 60*4 keys for
image

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That was the result of a bug. It was meant to be strong against regular chickens, but neutral against metals. This way it would have an advantage in easier missions, but that advantage would disappear in hard ones. It could even be made weak against metals (in that case it could be considered a ‘beginners’ weapon).

That’s too significant a change to do without performing a poll first.

Fixed in v.55 :medal_sports: Bug

Maneuvering jets make your spacecraft move faster – they don’t make it move instantly.

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Sooo… for 120th Anniversary missions.

  • Ion Blaster only
  • CI2 roster only
  • CI3 roster only
  • CI4 roster only
  • Full roster
0 voters
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Is it possible to add a safes that include satellites in feather fields (same safes in supernova)

Hmm, could the same be done for chickens and chicks when getting destroyed?

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I voted for Ion Blaster only, but I want to add that I actually have divided opinion on that. It was really cool to use all weapons in that mission, but only using Ion Blaster could be a fun challenge. I mean, you could force yourself to never pick any other weapon, but if the game does it for you then you actually can focus only on the game.

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What if it’s a unique challenge mode unlocked after you finish 120th Anniversary fully?

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@InterAction_studios How about hot planets spawning random areas of fire to watch out for?


This fire is a toxic cloud turned orange. :grin:

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Goodbye everyone to the future here :joy:
P/s: This is a serious bug, IA

thats intentioned because in the game we are in the future (100 years Later)

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