Done.
- Notes: Same problem as Swarm: underpowered at low power levels (slow & low accuracy).
- Uncertain about rationale behind removing “bio” strength. Is the problem that it’s too overpowered at low difficulties, or too underpowered at high ones? At 100% difficulty, chance of spawning bio-weak enemies is 6% (chicks) and 20% (chickens). 36% metals (weak – perhaps change this to strong?) , 21% elites (mixed: Toxic is strong, Coward is weak), 13% saucers (weak), 6% minibosses (mixed: Chickenaut is strong, Armored & Slob are neutral). Barriers are always strong.