Um, read this:
Known/intended. The camera may zoom out fractionally in order to show the whole trip.
No. Change your strategy when dealing with toxics to give you more time for the toxic cloud to dissipate.
Not important enough. Weapon usage is part of comparative stats, thatâs why the color is different.
The engine doesnât support variable enemy-dependent knock-back. Everything gets pushed back the same.
No idea what might be causing this. Generally, decide on either keyboard or mouse control. Donât switch between them mid-mission.
They could, but I donât think it would make much difference. Electric environments are not meant for beginners â thatâs why theyâre gated behind the EM shield.
You mean hurt enemies, too? Then the presense of lightnings would actually make waves easier.
That defeats the point of making the anniversary mission as close to CI1 as possible. (Iâll probably remove all weapons except Ion, too.)
Not really. Youâre not spending keys or risk losing any customizations, so why do you need a confirmation?
Because the enemies are generated by the randomizer now, and it doesnât have any support for eggs.,
Itâs already in.
I tried that, but it clashed with the helmet, which canât be colorized.
Out of those, only âHighly Irregularâ makes sense as a randomized wave, and itâs already in there.
What do you mean?
Are you fixing this?
No, he means thatâs normal and not a bug.
Okey.
Because I wonât be able to assign it or favourite it unless I win it again.
I have. If a keyboard and a mouse are connected, like those mouse+keyboard wireless things with 1 usb dongle, it can automatically disable mouse while you are typing and backwards. I saw this several years ago on a4tech keyboard I think, when was launching DOS on PlayStation 2 (Note: donât do this).
Also there may be some software which does the same: disables mouse when keyboard is in use. Maybe âhide cursor while typingâ can affect this, but I couldnât reproduce.
I think some enemies are unfair at the âCorridor Shooterâ wave such as Toxics, Slobs, Chickenauts, etcâŚ
Yea, some might say not to kill them and let them pass but that would be again unfair.
So what do you guys think:
- Some enemies should be removed.
- All of them should stay.
0 voters
Why donât you just vote as well?
I can confirm that.
Ya know, I wanted to see some results first but thanks for asking.
In the âShow Player Namesâ checkbox, can the playerâs callsign be hidden as well, cause itâs rather inconvenient.
Honestly, the only Unfair things I find for Corridor Shooter are chickens that can move outside the boundaries (barriers). Examples being Cowards (when activated), Berserks and UFO chicks or chickens outside of their UFOs.
What if indestructible barrier has collision box with every enemy type to prevent them pass through it?
What about the Toxics? If you killed them they will block your way, I had to use special weapons because the next line of enemies came from the direction I was at, it happened 2 times in one wave?
Same goes for Chickenauts&Slobs well I havenât died from them yet because I used either plasma or barbequers, also does cowards&armored chickens appear at that wave? Because Iâm not sure.
Exactly, thatâs what you must avoid doing, you mustnât kill them all at once
you just gotta kill them quickly
Only one appear and only one is enough to block your path.
How?? I canât move.
yes they do mate
I have a couple of suggestions
- Rename âEnemy Hurricaneâ to âHenemy Hurricaneâ
- Add an insight/more insights that let you see planets with a certain type of mission (e.g. Comet Insight, Darkness Insight, Squawk Insight)
Actually, add an environment filter for the map that shows where planets with that environment too