100% difficulty and 20 waves (key rush)
The solution to your problem: play an easier mission or move on to lower difficulties.
The solution to my problem : using special weapons
Given this, I donât Ĺżee that your complaint really indicates that thereâs a problem with the game.
no no problem for me i mean that is very epic
then why did you bring your epic wave here? you realise you can just surrender and use tourist?
Didnât you realize that it is a Key Rush mission. Unless it was recently updated that it can now be repeated.
I found a bug.
As the spacecraft turns and shrinks, the effects also shrinks, but the beam remains the same size.
A lot of the time, whenever I shoot while using arrow keys to move, my spacecraft begins to glitch out and jerks back to its original position. Is it a bug?
That is a MĂźller. How can it go slowly?
Because of the massive environment on the mission he was playing on which slows down his ship.
why this slider fixed (It appears only when using the mouse wheel) to click on it and control it to move up and down without using mouse wheel
you were asking for it to appears all the time, right?
I support
This is intended.
Do you also fire using your keyboard? Using your mouse to fire but the keyboard to move is unsupported and will cause the behaviour youâre describing.
It would clutter the screen. You can scroll up/down using (i) mouse wheel (ii) the semicircle buttons at the top and bottom or (iii) by dragging across the empty space belonging to the scroll area. Thatâs more than enough ways.
I would want you to answer these
look at these half transparent icons, Iâm sure the zoom is in h a l f
It happened both ways, keyboard fire control caused that too.
Mine as well:
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There should be a separate wave name on Supernova Missions that has an Alien Container (or a subtitle like on CI4).
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In Droid Raid missions, I havenât seen any Security Droid variation that coming from all directions, the one that says âWatch your Back.â
okay can you make it option (on/off) and what about this
and
what do you think of this @InterAction_studios