The coward chickens has returned to Yolk-star? What version did they come back from? (srry, no photos)
This version, because they now only run away when they’re damaged
Regarding Supernova Missions, on waves that have an Alien Container, instead of “Clear a Path” maybe other text identifying the container itself. Like “Alien Container Detected”
Why for “Be Quick or Be Dead!” in 120th Anniversary Mission added bonus “Clean Sweep” ?
Fixed in v.54 Bug
This is for the wave counter in the bottom right:
How about making it display the Stage and Wave number instead?
Wave 29/40 would be 3-9
Wave 20/28 would be 3-6
I think this would look neater.
(If you want, you can display them like this: S3-W9, S3-W6. Basically Stage 3 Wave 9, Stage 3 Wave 6)
So how would you know what the total length of the mission is?
It was added in v40.2 because enemies escape in this wave.
But how can you know the exact number of waves per stage? It’s not always 10.
Ah. Shortsight on my part.
Aside from what iA said, this would be a total waste of space on any type of mission that can’t have more than a single stage.
There’s the “Wave X of Y” from each wave. Plus, pausing showing the mission details.
Or we can use that in place of “Wave X of Y”
It’s already fixed:
i don’t understand @Fractorial
Remember when you made a topic about that windows cursor shows with the game cursor?