Early Access version 53

This.

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The coward chickens has returned to Yolk-star? What version did they come back from? (srry, no photos)

This version, because they now only run away when they’re damaged

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Regarding Supernova Missions, on waves that have an Alien Container, instead of “Clear a Path” maybe other text identifying the container itself. Like “Alien Container Detected”

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Why for “Be Quick or Be Dead!” in 120th Anniversary Mission added bonus “Clean Sweep” ?

Fixed in v.54 :medal_sports: Bug

3 Likes

This is for the wave counter in the bottom right:
How about making it display the Stage and Wave number instead?

For example:
Wave 29/40 would be 3-9
Wave 20/28 would be 3-6
I think this would look neater.

(If you want, you can display them like this: S3-W9, S3-W6. Basically Stage 3 Wave 9, Stage 3 Wave 6)

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So how would you know what the total length of the mission is?

5 Likes

It was added in v40.2 because enemies escape in this wave.

But how can you know the exact number of waves per stage? It’s not always 10.

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Ah. Shortsight on my part.

Aside from what iA said, this would be a total waste of space on any type of mission that can’t have more than a single stage.

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There’s the “Wave X of Y” from each wave. Plus, pausing showing the mission details.

Or we can use that in place of “Wave X of Y”

It’s already fixed:

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i don’t understand @Fractorial

Remember when you made a topic about that windows cursor shows with the game cursor?

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