Early Access version 53

If your problem is only feathers, use Riddler weapon. It throws feathers to the back perfectly, but it’s weak and takes time to defeat the boss.

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It also happens with “ricochet”

Because I don’t know where asteroids will enter the screen from, so it’s better to guide the player towards the center (to have more reaction time) than repel him away from the edges by creating 8-9 danger zones.

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Where are the lightning in the backround of electric planets ? Or just there is only those deadly lightning strikes ? And shouldn’t the lightning fryer be more powerfull in this environement ?

I think it’s this.

why? that’ll make it unbalanced

I think the Lightning Fryer color should be red when using overdrive (full power!)

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Kid that’s not how electricity works.

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Nah, not really.

Then it overheats faster and therefore should be red as evidence of full power!

How is it supposed to work? And why kid?
It’s lightning, not elecrticity.

Maybe light blue just like the deadly strikes .

Or, yellow.

Well, I think moving the safe zone higher up would be better. It’s quite close to the bottom.

Speaking of which: Can you make the asteroids split in a nicer way? Right now, the smaller asteroids just… appear. Not come out of the bigger asteroid.

I consider red, because it is charged with great power. Idea for Lightning Fryer weapon

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Somehow, you remind me of this: Lightning Red

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The Alien Container contains more that a Satellite it should contain different types, not always the same.

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It would be nice if daily missions had 1 or more random mission modifier
10% chance for frozen planet effect to appear 15% for hot planet effect
12% for massive planet effect and 13% for electric planet effect

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@InterAction_studios how about adding numbers to the enemy health bar:
Health

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So increasing the accuracy of this HUD, interesting.

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wait, if the purpose of it is to increase accuracy as it is said above, then i’d say yes, i read it wrong, my bad

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This looks interesting…

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