@InterAction_studios
It was almost impossible to see the feather so I crashed to it
7/10 wave boss rush ruined
In Black Hole Skipping/Hopping whenever a chicken received a (huge) recoil should it enter the wormhole, it will despawn outside of it appearing in another one.
Odd. What is your usual frame rate during the Yolk-Star fight? At the main menu select âOptionsâ â âGraphicsâ â Advanced â select âShow FPSâ. Itâs shown at the top-right.
Acknowledged. Canât fix.
Sorry man, if we add the option to turn them to white on gameplay menu, itâs a mark of bad design.
umm what the hell, canât you just think about something different more than checkboxes
I didnât ask for checkboxes, through
uhhhhh, I think it just means that iA should make the feathers a little brighter. No need for gameplay option.
Dude, I thought you wanted a checkbox. No need to be rude. But it seems itâs this one:
So, sorry for not understanding.
Woah, bro⌠calm down with this OP damage.
Also, this one:
Thereâs also some scenario that when I killed a chicken thatâs entering a wormhole (a fraction of a second). That chicken appears in another wormhole then disappears very immediately at that position (like a few frames), the food/item drops are on the previous wormhole where it is actually hit.
AFAIK and given the current game rules, this is impossible. But it could be some weird edge case that I havenât considered. Either way, canât fix.
-
How about affecting the numbers× of enemies appearing in th Yolk Star by difficulty like the egg cannon health?
-
Could the maximum number of perishables in mission slots be added at hints for example so we donât have to buy more to know it?
But it already says that at the mission config in the stackable label once you buy at least one of those perishables.
That is because i already played them 44 days ago
Also how about increasing chickens movement speed at harder difficulty in squawk block missions ?
Umm, @anon27929001 one time said it and @InterAction_studios said this (when Orandza asked âis it intended?â):
Early Access version 40.2 - #51 by InterAction_studios
Thanks, I had to overlook.
Indestructible barriers doesnât make any sound when hit, which is kinda weird.