Early Access version 51

What. You mean to tell me that something like this is hard?
Paintcode - share your spaceship look
It’s just the interpreter, it’s certainly not hard to add, just takes some time.

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@InterAction_studios when firing manually then use the auto click, the reactor will still be lighted which means it will count as manual firing:
Reactor

(Almost) everything is possible. I mean “it’s harder than it looks, and harder than I can justify spending time on”. There are always going to be a thousand suggestions which are neither here nor there. During this time I am prioritizing changes to weapons, newcomer experience, and economy. If it’s not a “wow” idea or dirt-cheap to implement, I won’t tackle it.

Regarding paintcodes, have you ever considered how long a full paintcode would be? For a bomber, there are 14 colors (6 chars), plus 9 opacities (2 chars), 7 textures (1 char), 2 sliders (1 char) + exhaust (1 char) = 112 chars + validation (8 chars) = 120 chars.

So something like 630ceaf7fea3b389fce3c8d7d05fd9a3241657f0 75da74657c80e5cad7f1d10ff8a7cada4804089e b1b432a3a8de910e05f60bbfa5368a6d9d0ae4ca. Does this look reasonably manageable? It doesn’t to me.

P.S. And, it would break each time a new paintjob is added (like the cockpit trim was recently).

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Apple core tries to shoot my cursor even when I am dead. As other enemies now don’t track the ship after death, like gatling guns, should apple core do the same?

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So it’s not hard, it’s just not worth your time now.

I mean, is there a limit? You don’t have a limit of your clipboard in any of the platforms that you plan to release the game on. And you definitely can’t tell me that the game wouldn’t handle pasting text that is smaller than 500B

Yeah, but that’s only when you don’t include key names. I mean key names can easily increase this amount to much more. Let’s assume that you name your key names as “p_xx”, it’s 4 characters for every paint element so it bumps the total number by 129 characters and that’s not even including the separators.

Manageable to the game or the player?
If you meant for the player then you literally just copy paste into the input box and let the game interpret it. And if you meant for the game/gamedeveloper then your example is also without key names so you just make it harder than it needs to be since checking key names is stupidly easy (and long, but long is not hard) and can be made with a loop including switch statements.

Yeah, with your code that doesn’t involve key names it would get broken each time, because certain elements could take place of other elements. But if you add those key names then you can add however many elements you want and it wouldn’t break anything because it always has it’s key name that doesn’t change. And you can even change the order in which certain elements are visible in the game and it won’t break anything.

Pretty much everything in the game still tracks your location after death:

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I just played the same mission 2nd time and got absolutely similar drops. Mission is not competitive. Codename: Svelte Hospital. Will try to record.
Checked 3rd time, indeed the same.

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Fixed in v.52 :medal_sports: Bug

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How is isn’t there really black color in basic selection, but there is in Advanced selection.



Btw, i think that Brightness in laser scope should be dissabled in advanced color, and make it it own option, like ‘‘Scope Brightness’’ (This will also help to laser scope options doesn’t feel too empty)


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Since most people that the Appetite Attractor should stay as it is then I need some advice on how to use it:

  1. What is the recommended number of them to use?
  2. Is it better to collect all weapon gifts or earn either brave or stupid medal?
  3. Should it be used in all types of missions?
  1. 3
  2. Your choice.
  3. If you want to, go ahead
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Which one earns points more?

A single gift now gives 16k points. Literally getting two gifts is already better than the medal. Comet Chase would have almost been worth since it can only drop atoms which you don’t need anyway since Vulcan always oneshots comets, but the henlley drops 4 gifts which is much more points than the medal gives.
TLDR; ia buff EBOS medal plz

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Your choice, pal. You can choose to collect them or get the medal instead. We can’t force you. Everyone has tastes.

So should I collect only power-ups for the weapon I’m using? Or all the other weapons’ gifts?

Ignore the medal, it sucks and it’s not worth it points-wise

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I said it’s your choice. We can’t force you.

Yea, thanks, but for example I’m using a Plasma Rifle in Weekly Challenge, should I collect the Plasma Rifle power-ups only? Or collect every weapon gifts I get in the mission?

First I wasn’t talking to you, I was talking to @BoggY.
Second your answer doesn’t make any sense, I said which one makes points more I can’t choose that!

Okay then, whatever.

For weekly any weapon that’s not plasma would suck, so yea
You can collect other gifts if you see more of them onscreen and if there’s another plasma gift (so you pick up everything and then plasma at the end so you gain free 16k for each gift and keep plasma), and also you can pick up other gifts at the last few waves because you get rewarded if there aren’t any more waves that you can benefit from having exactly plasma (outside of the generic 5k from the accuracy medal that you get every wave just by having plasma).

For non competitive waves it simply depends whether you’re going for getting firepower or going for score and weapon variety. Tho remember that max power gives you 100k so for any medium-length mission it might be better to just go for matching gifts. (and also the fact that having a weaker weapon on a harder wave might mean more deaths)

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