Love it when the ion blaster and utensil poker turns into machine gun
Since Strobe Lights emit lightâŚ
Why not make them increase the Field of View in Darkness Missions? Just slightly. Not by too much.
Yes, this can stack.
At least thereâs an incentive to buy them instead of only being for cosmetic use.
It will be reduced, not increased.
IA how about making it when i zoom-out using mouse wheel while the missions menu of any planet\sun is opened
the game zooms-out and closes the planetâs mission menu ?
IA are you going to make the game create a very hard mission 100%-140%
everyday for the dailies since skills canât be mounted in competitive missions ?
Known. Hard to fix because there is a silent period between boss fights, and the game doesnât know in advance which music is going to be played next. Itâs on the list, though.
That defeats the purpose of the wave, which is to change sides.
Itâs not really music, so I donât knowâŚ
Makes no sense.
You make is sound like less overdrive is better. Itâs not. You probably mean less heating. I donât want to mess with that, overdrive should not have a long-term benefit over regular firing. This is a very fundamental principle.
Nice, but hard.
THereâs equipment that increases your collection radius.
Fixed in v.52 Bug
I havenât awarded medals yet.
It takes a while for the overdrive gauge to empty. But the overdrive is not actually active.
Sorry, thatâs a limitation of the enemy spawning engine for this particular wave.
Thatâs up to the community to decide. The alternative is to rescale easy/medium/hard to be e.g. 0-40% 50-90% and 100-140%
What types of equipment?
âAppetite Attractorâ
That reminds me:
- Should the Appetite Attractor be prevented from collecting other weapons gifts?
- It should stay as it is.
0 voters
@InterAction_studios also double clicking too fast in Utensil Poker&Neutron Gun will make it not fire it wasnât happening in the previous version and I donât know if this happens to the other weapons or notâŚ
Since in the Darkness Missions we have a field of view, a Spacecraft should give some glow of light, Iâm not talking about Strobe Lights, but about the light coming out of the whole model of the Spacecraft.
Here would rather be a Gift Attractor.
Could you calm down for a bit?
k mina (nice ship)
thanks :v
no problem
What. You mean to tell me that something like this is hard?
Paintcode - share your spaceship look
Itâs just the interpreter, itâs certainly not hard to add, just takes some time.
@InterAction_studios when firing manually then use the auto click, the reactor will still be lighted which means it will count as manual firing:
(Almost) everything is possible. I mean âitâs harder than it looks, and harder than I can justify spending time onâ. There are always going to be a thousand suggestions which are neither here nor there. During this time I am prioritizing changes to weapons, newcomer experience, and economy. If itâs not a âwowâ idea or dirt-cheap to implement, I wonât tackle it.
Regarding paintcodes, have you ever considered how long a full paintcode would be? For a bomber, there are 14 colors (6 chars), plus 9 opacities (2 chars), 7 textures (1 char), 2 sliders (1 char) + exhaust (1 char) = 112 chars + validation (8 chars) = 120 chars.
So something like 630ceaf7fea3b389fce3c8d7d05fd9a3241657f0 75da74657c80e5cad7f1d10ff8a7cada4804089e b1b432a3a8de910e05f60bbfa5368a6d9d0ae4ca
. Does this look reasonably manageable? It doesnât to me.
P.S. And, it would break each time a new paintjob is added (like the cockpit trim was recently).