Oh, the entirety of CI3? (saying this with a bit of irony because I’m aware meteors come from all directions, it’s just that they come from below very often.)
You can do something a little bit impractical and decrease the transparency of the two overlapping polygons when they overlap. If Positron’s transparency is 50 (just an example), it becomes 100 when two polygons overlap. Divide both polygons’ transparency by two (the result would be 25 in our case) and we’d see the exact same transparency.
I assume if Positron works with polygons like you said, you can check if they collide with or overlap each other.
If this solution is possible, that would obviously require more computer power to render, so I advise you to make this toggleable in the Graphics Settings.
In order to illustrate what I meant:
(apologies in advance, I reinstalled Windows recently so I lost all my fancy plugins for paint.net [don’t click this link, I meant the program. But if you do wanna get said program - getpaint.net]. I’m gonna have to do it the stupid way/the vanilla way, but it’s to simply show you guys what I had in mind)
As for the actual change, the polygons rarely overlap completely. This means IA would have to find a way to detect overlapping sections (and in the absolute worst case scenario apply that transparency fix on a per-pixel basis).
Can there be an option within CIU to customize the dialogs? Besides that the dialogs that the player chooses can be added by 2 or 5 keys, also choose the frequency in which they appear or, incidentally, no longer appear dialogs when playing.
i found a bug like the henterprise massive eggs size, but this time it happends with egg cannonade, when using egg shotgun and it hit floor (idk if thats is a floor lol)