MAIN CHANGES
Yet ANOTHER ANOTHER ANOTHER another update that attempts to fix lost profiles .
This update comes a little bit sooner than expected, but (as a quick glance at the changelog will prove) there’s a multitude of little improvements and bug fixes (some of them important). The Absolver Beam has been (hopefully) balanced better than before, try it out!
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- any menu options you have configured
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
-
Fixed white background when pausing immediately after starting a mission (@trueuser
Bug)
-
Paint screen: Removed unnecessary revert button when “Reset to default” was selected (@BoggY
Bug)
-
Fixed (rare) uninitialized buffer crash in Logger constructor.
-
Fixed bug: heat continues to increase when switching weapons while charging Absolver (@BoggY
Bug)
-
Fixed bug: Wave insight does not show anything for upcoming Squawk Block boss missions (@OneWingLunarian
Bug)
-
Absolver Beam charging flare now rotates together with spacecraft (@Kylo-Hen
Bug)
-
Reworked collision code for linear beams and fast-moving projectiles (more accurate collisions)
-
Fixed bug: Absolver beam impact effects can appear outside beam (@Nikito
Bug)
-
Store: Added 120th anniversary music (@Max @SonicCrazyExe
Idea)
-
Fixed bug: Absolver beam sometimes doesn’t damage enemies (caused by client/server discrepancy in beam’s location) (@BoggY
Bug)
-
Missions screen: Missions are removed from “to-do” list only when won (not just flown) (@hale
Bug)
-
Missions screen: Added sorting to squadron assignments (@hale
Idea)
-
Improved font caching mechanism (now uses non-square textures); uses 18% less memory.
Collected keys no longer award any points (@BoggY
Idea)
-
Added low-level logging.
-
Files are now backed up on a “last known good” basis (lost profiles debugging).
-
Fixed positioning of Laser Cannon weapon effect (was previously susceptible to client/server discrepancy).
-
Weaker camera shakes no longer override stronger ongoing ones (@Sammarald
Bug)
-
Added rarity diamonds in fleet/paint/compare screens (@Boggy
Idea)
-
Shockwave Capacitor now does 8x damage.
-
(Maybe) fixed bug: Pressing ESC simultaneously with a quit button can potentially quit more/different than expected (@VerMishelb
Bug)
-
Allowed “clean sweep” bonus in “Bullet Spray” and “Squawk block” waves, and disallowed it in “Barriers to success”, “Bundle o’ Chicks”, “Chicken Roulette”, and “Shoot the core” (@Boggy
Bug)
-
Allowed “clean sweep” bonus in “Satellite Fly-by” wave (@anon27929001
Bug)
-
Football is no longer counted in level statistics (@Francis
Bug)
-
“Overarching chickens” wave: Fixed spawning order so that pecking order bonus is now feasible (@Boggy
Bug)
-
Following things are no longer counted in level statistics: Yolk-star rayguns, Space Crab legs, Iron Chef arms, U.C.O. tentacles.
-
“Travel to star system” button now shows approximate time required (in addition to fuel and distance) (@ScarletCuboids
Idea)
-
“Change color theme” screen: Changed style of “Reset to default” button to match Fleet painting.
-
“Ask for confirmation” no longer affects “Hint” button in store and medal descriptions (in screens: mission outcome, compare, medals).
-
Added visual effect to Yolk-Star’s raygun charging phase (@Sophodot
Idea)
-
Compiled using Visual Studio v.15.9.21
-
Fixed bug: Plasma/lightning/positron keeps playing “hit” sound even after target dies (@OneWingLunarian
Bug)
-
Absolver now fires automatically (if charged) when collecting a gift/powerup (@Stardrone
Idea)
-
Absolver changes: increased beam damage 250% (uncharged) to 200% (charged), one-off heat -25%, charging heat -50%.
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU
(including all sub-folders). Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.