Early Access version 28

@InterAction_studios
I’ve had ſomething happen twice in as many days that juſt doeſn’t ſeem right: my mouſe has ſuddenly jumped to another part of the ſcreen with no input on my part. I have the mouſe-capture ſetting on, and was wondering if you knew what a likely cauſe is, 'cuz as yeſterday’s experiënce (below) goes to ſhow, this is on occaſion ſuboptimal behaviöur.

I did look at the video footage of the above event (before I turned it into a gif) and there waſn’t a ſingle frame of me moving, beſides which I think that ſmooth movement would’ve reſulted in my death ſooner.

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Since I noticed an upcoming change regarding callsigns and emoji:

  • :gear: Callsigns with too many emoji are now disallowed.

Also, proof that I’m not making this up

That’s got me wondering: What’s the maximum amount of emoji allowed in a callsign gonna be on the next update? Asking for pure curiosity.

:gear: Increased zap sounds simultaneous limit from 2 to 4 (to assist with sound cut-off in all-Chickenaut waves)

Now that that’s been done, any chance that the frequency of all-miniboſs waves could be tripled at SSH? It’s probably been 4 months ſince I’ve ſeen one.

Then I guess you didn’t play the key rush mission. It has an unusual amount of chickenauts and epic waves in general there.

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how do i download the early access for chicken invaders 6
?

“Capture mouse” might truly be to blame for this. Can you try playing with capture mouse ON for a few days, then turn it OFF for a week to see if there’s any correlation?

@ChickenInvader45: The current rule is that the number of emoji characters must be less that the non-emoji ones, but this is not contractual and subject to change at any point.

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Hey, I need help for WHO. Can someone count the amount of chickens in a lane of Four Lane Merge?

Yup, I’m ſure you can!

Thanks, I can count. I’m just having bad luck finding the wave, and combined effort would be appreciated.

Assuming the number of enemies hasn’t changed since CI5 (which it might have), it’s 12 enemies per row.
[edit] Just found it, it’s still 12.

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Thanks, trying to confirm now.

Oh god I’m dumb. What I actually had in mind was how the game replaces enemies in relation to difficulty, having the list that way. An inperfect list, but a starting point.

I’d have been like you if my account doesn’t reset continously :frowning:

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Does it?Never experienced it on my end.

I just realized, the better a weapon is, the more points you get. Shouldn’t it be the opposite? It would atleast incentivize picking up presents in dailies and weeklies. It could be a simple “reversing” of points or manually assigning point rewards for the bad weapons and good weapons.

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No, that’s wrong!
The weapons give points based on their implementation order.
Ion blaster gives 1.000 points while Vulcan Chaingun 4.000.
These are just examples, but all weapons follow this structure.

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Although Positron Stream and Photon Swarm are swapped for some reason.

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Max difficulty % is 140, right?

With ssh it should be,yeah

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