That’s because the color of the base sprite is darker than pure white.
The color on the top was sampled from the sprite, the color below it is pure white.
Here’s a comparison with the orangiest orange (row 2, option 3) applied:
Adding more color options won’t solve the issue, the only way to fix it is to re-render the base sprites with a brighter material (or you could try messing around with the brightness and contrast of the sprites, but that’d probably take even more effort to get right without losing any detail).
I’ve got the looping sound bug again. The falling UFO saucer sound is still looping in the weekly challenge. Will post a log once I’m done with the mission. I’ve sent the logs in a private message.
It stopped after ending session and re-logging in.
(Also, it’s on 27.1, not 27.2)
I noticed while playing a mission that, once it’s over, unmounted satellites don’t disappear automatically unlike the rest of the items. Here’s a screencap with PROOF that it’s the end of the mission.
Might not seem like something major, but if possible, can this behavior (items disappearing once a mission ends) apply to satellites as well? Just a little suggestion.
how about making some enemy projectiles display on top of explosion ( enemy UFO saucer displayed over missile explosion ) because and dont want to fail the mission by a failing UFO suacer
v27.3 UPDATE
An emergency client-only update has been released to correct the “looping sounds keep playing even after they should stop” bug. This is an optional update and you will not lose any progress.IF THE LOOPING BUG HAPPENS TO YOU AND YOU’RE USING v27.3 LET US KNOW IMMEDIATELY.
You don’t have to destroy all barriers to win pecking order, only need to destroy in the correct order as they appered (missing some does not affect the pecking order, as long as you destroy at least 4 enemies).