Early Access version 121

That’s…not a galaxy reset. Like, not even close. Galaxy reset results in loss of all exploration progress. It completely replaces all planets, wormholes and local stores in the galaxy with new ones meaning that the entire galaxy gets totally rearranged.

I see. I still believe IA have breathed some words about it somewhere recently. I will try finding it.

Sorry for being stupid anyway.

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Can someone tell me what is this error?


I saw the Game server status and didn’t find about this error.

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maybe your network connection have problem connecting to server

1-your Internet ping is high
2-restart your game
3-restart your router
this is the reasons to fix this.

Restarting the game didn’t work. Restarting my router didn’t work also. And about the internet ping, I don’t know what it means, but if its about the speed of my network, then the network was slow (not very slow).

So,check your connections device (mobile) and automatic downloads on your apps

Or check it on Google play store and disable auto download maybe you enabled on Wi-Fi

It’s probably because your ISP blocked the servers

try using a vpn

It didn’t work out I trying 5 times and doesn’t work any longer than.

Also, my pc is never working for vpn

huh uh weird

Maybe windscribe will do you better.

I will try but,you think it work?

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or candy apple?

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Is it really called like that?

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I have found something interesting from back back before even steam release

I’m still uncertain how exactly the transition out of EA would be handled.
Judging by a poll way back (Poll: How to handle CIU updates ), most people would actually prefer to “reset & keep keys” rather than do a full upgrade. Odd, but there you go.
In any case, here are the alternatives I’m currently considering:
() Reset of progress, but bug/idea/EA medals and keys persist. By “keys” I mean your current key balance plus whatever your owned equipment is worth (so you can buy it again). Note that this is not the same as giving you back everything you’ve ever gained – I’ve decided against that, because it has impossible to maintain fairness due to changing rules (e.g., balancing of mission key yields, economy/price changes, plus the occasional exploits).
() Maintaining the current galaxy exactly as it is, and creating a separate galaxy (everyone starts at zero on the new galaxy).
What I definitely want to avoid is for new players to enter a world were older players have already been playing for 2 years, and then trying to complete with them. It would be bad user experience all around.
Early Access version 57 - #81 by InterAction_studios

I guess it changed and now putting new players with old is considered ok (well it already was with steam release wasn’t it?)
2nd option is definitely interesting. How would it even work?

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2nd option is probably like Lords Mobile and Rise of Kingdoms where players are assigned to galaxies/kingdoms based on the time that they first start the game, starting at kingdom 1, then after enough players create an account (probably thousands), the next set of players will start their journey at kingdom 2, and so on (the game currently has over 1000 kingdoms). In most in-game events and competitions, the player will only compete against players in the same kingdom.

This doesn’t help much because both games are infamous for being heavily pay-to-win, and there is an in-game item that allows players to transfer between kingdoms without any cooldown, effectively allowing older and P2W players to wreck the later kingdoms of the newer players, except that in Lords Mobile, new kingdoms are protected for 180 days that no one can transfer to, but players inside the new kingdoms are allowed to transfer out to old kingdoms if they want to, which is not recommended.

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that sure sounds like a nice fix

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@InterAction_studios you know that when a chicken is in a bubble, it is invulnerable. But berserkers still enrage when they are hit in a bubble.

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No they are not. They are just unreachable with most weapons. Chains, splits, attacks that penetrate through stuff(absolver, aoe stuff etc.) and barbequer are all capable of damaging enemies in bubbles. You sure you didn’t hit them with one of those?

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I hit it with Positron Stream.

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Not for Windows

I’m not adding any more re-skins

Don’t really want to deal with the logistics of reset accounts. There would be practically zero benefit anyway, since even in the event of a reset, keys spent will not be refunded.

Agreed. It’s been reverted.

That’s because prices are actually stored fractionally, and rounded/truncated before being presented.

Yes, so you can kick them even if they manage to leave the game quickly

Meh.

Server took more than 30 seconds to respond. It might be overloaded (it happens at least once per day at around midnight GMT, when the server collects the day’s statistics), or it could be a connection issue.

Yes

That’s not currently a realistic scenario because it would require double the resources (=cost) at my end. And that would be on top of the doubling required by the stable/beta split.

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