MAIN CHANGES
Halloween edition! You know what this means! Be afraid, be very afraid!
In contrast to other CIU seasonal editions so far, new re-skin content has been created specifically for this one. Enjoy it while you can.
Also, a couple of other announcements:
ANDROID VERSION
There will be an Android version. And it’s coming soon. Like, real soon. Within the next month.
Well, sort of. It turns out that it’s too risky to release the iOS version directly, because in case of problems, all game updates must be first approved by Apple, which will take several days each time. So there needs to be a faster/easier way to update the game, at least for the initial few weeks. And the player base needs to be large enough to catch most bugs quickly. Hence, Android. There are some caveats, however:
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The game will be provided in
.apk
format, which you will have to install manually. No Google Play store version. -
No ads, no in-app purchases (except maybe through a web browser, like the stand-alone version).
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This will be an experimental version to work out the mobile port kinks, and it will be temporarily discontinued after it has served its purpose. If the iOS version goes well, then Android eventually appear officially in the store, but that is several more months down the line.
EARLY ACCESS EXIT
The game will exit Early Access on the game’s 4th anniversary (since version 1, namely December 15th 2018). What does this mean, exactly? Well, feast your eyes on this huge list of consequences:
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The startup Early Access nag screen will be removed from the game.
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New accounts will no longer receive the “Early Access” medal.
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That’s about it.
There really won’t be any more differences than that. Development will continue as usual. The rate of updates might slow down, and it might become necessary to split the game into “stable” and “beta” branches, but that will be more a result of releasing the smartphone versions rather than exiting Early Access.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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“Compare” screen: Fixed 2nd player incorrectly showing 1st player’s quest rank icon also for per-hour stats (@RainbowBoyVN Bug)
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Fixed “Max Power!” bonus being awarded one level later than expected when collecting a gift (@RainbowBoyVN Bug)
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“Let the Games Begin/Rematch”: Prevented spawning of Phoenix breed (wasn’t properly changed in v.117) (@JenningsLA Bug)
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“Shoot the Core” boss: Projectiles are now removed when barriers disappear (@GoldenUndrowler Idea)
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Bonuses shown are now taken into consideration when fading-out mission HUD when spacecraft is near it (@minhle07 Idea)
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“Meteor Storm” wave: Rephrased “Watch your back!” to “Warning: Meteors could come from any direction!” for difficulties 100%+ (@RainbowBoyVN)
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“Dr. Beaker” boss: Projectiles are now removed when last secondary enemy is killed (@OrvilleTheOrca Idea)
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“Server is experiencing heavy load” message is now shown after database queue exceeds 40 items (was 25).
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Fixed BX-8 pricing (rarity prices were inverted) (@MaybeOrandzaIdk @Sammarald Bug)
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Quests: “Fly mission difficulty” goals now allow for a 1% leeway (to avoid rounding issues) (@Knightcap Bug)
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Fixed Chiller slow-down zones being ignored when pause menu is invoked (@ScarletCuboids Bug)
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Quests: “Orbit landmarks (wormhole/asteroid belts)” goals now display actual names rather than just “wormhole” or “asteroid belt” (@neonep Bug)
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Quests: Reduced maximum target for “Orbit landmarks (wormholes)” to 20 (was 30).
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Strengthened anti-cheat measures (@iIfireIi Idea)
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During each update, users that have been inactive in the League for more than 30 days now automatically leave the League (@herohesham Idea)
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Added Halloween Edition content (@Piotrek1113 Idea)
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Satellites now rotate together with spacecraft when Thrust Vectors are used (@iIfireIi Bug)
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Fixed getting kicked out when completing long quest goals (@Alex_Titor Bug)
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Made HQ2X independently controllable between generic/UI/font resources.
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Electric environment immunity effect is now properly hidden when player dies while it is active (@GoldenUndrowler @OrvilleTheOrca Bug)
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Galaxy help screen: Positioned dashed line better over galactic coordinates (@GoldenUndrowler Idea)
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Multiplayer browser: Fixed sorting button appearing on top of tutorial (@RainbowBoyVN Bug)
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“Opportunistic” loading now only loads resources if there’s no keyboard/mouse/touch activity.
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Feather Brain boss: Flare color is now yellow when feathers disappear (was white) (@minasam123 Bug)
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Fixed Toxic chickens releasing a visible but harmless cloud when directly hit by an ICBM (consequence of this fix: Toxic cloud is now not deleted when hit by fully-charged Absolver) (@minasam123 Bug)
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Overheat zones and stasis (slow-down) zones now do not affect spacecraft during spawning/phase-out (@minasam123 Bug)
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Buttons and other UI elements now use “additive magic” (experimental).
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Dimensional Phase-out now costs 12 keys (was 10)
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Reworked how FileManager handles overridden files.
v121.2 EMERGENCY PATCH (server-side)
- Quests: Reduced medal goals by 50%, increased “Fly mission type” and “Fly mission difficulty” goals by 25%, reduced “Use equipment” by 17% (@OneWingLunarian Idea)