Early Access version 121

I wonder if the Beckhen stages can have their Pecking Order stages rearranged a bit. Instead of having their starting point at the same point (absolute left side of the line, regardless of orientation), why not have the second and fourth set start on the absolute right, creating a zigzag/sweeping pattern? It’d make the stage a bit easier to achieve the Pecking order and to avoid any soccer balls (from trying to realign yourself to get to the left) already launched. I can see this being better on the harder variant of Beckhen, with all those soccer balls being launched.

A suggestion:
more graphical options!


Anti-Aliasing
Smooths out the edges of things. More visible on lower resolutions.
Options for Anti-Aliasing are:
Fast Approximate (FXAA) Not the best looking, but the least taxing.
Multi Sampling (MSAA) Only applies to where it’s most needed. Looks nicer than FXAA, not as taxing as SSAA.
Super Sampling (SSAA) The most demanding, but looks the best.


More Texture Filtering Types
Options include:
Point/Nearest Filtering. The simplest and cheapest texture filtering.
Bilinear Filtering. A balance between performance and visual quality.
Trilinear Filtering. Requires more memory bandwidth than Bilinear Filtering, but looks nicer.
Anisotropic Filtering. Makes things look better at an angle. Not sure how well this would work here.


Bloom
Tries to simulate realistic lighting. Also creates an aura-like effect on light sources.

But… The game already sort of has this (suns and planets), does it not? Maybe this can apply to explosions and projectiles too?


Post Processing
Enhances game’s visual aspects.


optional suggestion for the above suggestion:
Graphic Presets.
This will be below the “Details” option in the Basic Graphics menu.

Potato: FXAA, Point/Nearest Filtering.
Low: FXAA, Bilinear Filtering. This will be used by default.
Medium: MSAA, Bilinear Filtering.
High: MSAA, Trilinear/Anisotropic Filtering, Post Processing.
Maximum: SSAA, Trilinear/Anisotropic Filtering, Bloom, Post Processing.
Custom: Anything that does not match the above 5.

15 Likes

An idea for using the new CIU backgrounds (Default background without any custom enabled) for missions:

Default Starfield: Chicken Invasion, Squawk Block, Your First Mission
Starfield 1 (Caribbean Tornado): Chicken Invasion, Squawk Block, Comet Chase, Meteor Storm
Starfield 2 (Cold and Dark): Darkness, Boss Rush
Starfield 3 (Rosette Nebula): Droid Raid, Comet Chase, Mwteor Storm
Starfield 4 (Perseus Molecular Cloud): Supernova, Boss Rush, Meteor Storm
Starfield 5 (Aglow with Dust): Feather Fields, Comet Chase

Hybrid Missions always randomize the 6 starfields

You do know that CIU is a 2D game right?

You mostly mentioned stuff that works in 3D games.

5 Likes

indeed, but you never know

and hey, might give some ideas

image
It says “gained” but it’s showing a minus.
image
And this one doesn’t have a plus or minus.

Pardon?

4 Likes

Likely some rounding issue. Not that it matters.

2 Likes

?

The capacity will be increased in the next version.

1 Like

I don’t know if this could work, but could there be versions of bosses we have to fight upside down? Things like Twice Infinity, Superchick, etc.

I don’t see the point of that.

1 Like

that’d be really weird and won’t really do much in the long run

1 Like

Some people like it.

some

1 Like

:bulb: Cost of renaming spacecraft is now 30 keys (was 75) (@VerMishelb :medal_sports: Idea)

When did this suggestion happen btw?

I’m having trouble finding that suggestion on the forum.

This perhaps.

2 Likes

what is this for?

Could this guy get the medal as well?

More Android support

1 Like