Early Access version 121

I have found something interesting from back back before even steam release

I’m still uncertain how exactly the transition out of EA would be handled.
Judging by a poll way back (Poll: How to handle CIU updates ), most people would actually prefer to “reset & keep keys” rather than do a full upgrade. Odd, but there you go.
In any case, here are the alternatives I’m currently considering:
() Reset of progress, but bug/idea/EA medals and keys persist. By “keys” I mean your current key balance plus whatever your owned equipment is worth (so you can buy it again). Note that this is not the same as giving you back everything you’ve ever gained – I’ve decided against that, because it has impossible to maintain fairness due to changing rules (e.g., balancing of mission key yields, economy/price changes, plus the occasional exploits).
() Maintaining the current galaxy exactly as it is, and creating a separate galaxy (everyone starts at zero on the new galaxy).
What I definitely want to avoid is for new players to enter a world were older players have already been playing for 2 years, and then trying to complete with them. It would be bad user experience all around.
Early Access version 57 - #81 by InterAction_studios

I guess it changed and now putting new players with old is considered ok (well it already was with steam release wasn’t it?)
2nd option is definitely interesting. How would it even work?

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