That’s not technically possible unless you tentatively connect to each host in turn (which I don’t want to do)
Fixed in v.115 Bug
Not easily, so no.
Acknowledged, but this can’t be easily fixed. Added to known bugs list.
The engine has no concept of double-clicking, and I’m not about to retrofit it as it would break a lot of things. Shift-clicking might work, but I think drag-dropping alleviates 90% of the hassle, so no.
So you die once. Then you know. Problem solved.
I would, but do you really not know which screen you’re looking at?
Completing a mission might potentially change a lot of UI (it would certainly change the Missions screen), and I’d rather not deal with all the edge cases of stale information. The same thing happens when you visit the “purchase” screen.
The Chill zone only prevents heat from being generated when firing. It does not cool down anything.
This is intended.
Safe zones are never on the very edge or mostly lying outside of the screen.
Yes, that’s the plan.
“Hugo” has been converted into a wave track, but this will happen, generally speaking.
I know it looks odd, but it simplifies the implementation significantly, so I won’t fix it.
Yeah, i was streaming and testing if using a hardpoint with the same color/settings would be able to be drag and drop’able. But it didn’t work. So we wondered why is it a thing then?
In the Weapon Training , when we start it , we have Ion Blaster at the beginning , and will be randomzied in each levels , but we start with only 4 firepowers , 4 firepowers is a little oof if you play Weapon Training hard maybe , so ?
In the Galactic Cup Knockout Phase , if you don’t play a match , the result is always 0 point , if both of you don’t play a match , both get 0 point , and as always , the one in the top will go to the next round , You and Windy tie with 0 point because of lost, so that’s the same , you pass because you in the top.