Sorry, I misunderstood the first time. Changed in v.111 ![]()
Changed in v.111 ![]()
Already been made easier
Already been made easier
I don’t think that’s a good idea – it would block more player bullets.
Perhaps. Who suggested it first?
No, it’s calculated at the full FPS (network traffic is at 30FPS, but that’s unrelated). Uneven FPS will desync faster than simply “low” FPS. In multiplayer, all clients will sync up to whatever the host is seeing.
Changed in v.111
It’s not a bad idea – I’ll give it some thought
Hmm, spawning extra enemies like that has logistical problems about whether the can reasonably fit in all possible waves ![]()
This has already been changed.