MAIN CHANGES
New waves! Lots and lots of them. Let’s count them all together: 1… 2… 3… 4… 5… 6… 7… 8… 9… 10… oops, out of fingers!
What I said during the last major wave addition (see Early Access version 52) is strangely appropriate for this update, too:
I originally didn’t intend for it to become this massive thing. I merely wanted to add a couple of new waves to the game, because (i) it’s been a while and (ii) there’s a long upcoming period during which adding new content will not be a priority. After the first 2-3 waves, however, I kept adding more and more because (i) I re-acquainted myself with the wave creation code, so my efficiency increased (for a similar reason to why working sets, cache warming and economies of scale are a thing) and (ii) great new ideas kept coming in from you guys. It almost killed me, but I crammed in as many as I could (a few more will appear in the next update).
Make no mistake about it, the majority of these new waves are not for the faint of heart, so they will only appear in higher difficulties (typically, 40% to 70%). Also, the new additions will unavoidably shuffle the wave ordering of exisiting missions, so you might find that your stored favourites are no longer such favourites after all.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- “Henlley’s Comet” wave: Enlarged danger zone (@SpaceDragon Idea)
- “Thundercluck” boss: Bolt attack now has 5 projectiles (instead of 3) for difficulties >=100% (@Baron Idea)
- Network disconnection icon is no longer shown in single-player (“local”) games (would be visible for a single frame after returning from the Options screen invoked through the in-mission Pause menu) (@SpaceDragon Bug)
- Dr. Beaker: Re-rendered flasks (orange flask color was not consistent) (@AnasWael Bug)
- Config Presets: Added hint to “Load” button when it is disabled. (@FridayFunkinSussyVN Idea)
- Config Presets: Removed “Apply”/“Cancel” buttons. Changes are now automatically saved.
- Added “Hammertime” wave (@4-FX Idea)
- Added “Barrel Roll” wave (@Shrink_Ray Idea)
- Added frozen variation to asteroids (used in frozen environments) (@Dawnless @Randomkodude @matix524 @SA-GoldenBoss128 Idea)
- Converted some Meteor Storm missions to use frozen environments.
- “Caught in the Crossfire” wave: Larger enemies (e.g. Balloons) now fully leave the screen before despawning (@Sammarald Bug)
- Mission randomizer: Added support for waves that require and/or disallow particular environments.
- Frozen mission environments now reduce weapon heat by -15% (@JenningsLA @RainbowBoyVN @Piotrek1113 @gabytzu @AmirMohammad.as @kokokokos @Baron Idea)
- Added “Tower of Power” wave (@Fractorial Idea)
- Added “Rush Hour” wave (@OneWingLunarian Idea)
- Added “Playground” wave (@SA-GoldenBoss128 Idea)
- Added “Sushi Belt” wave (@Fractorial Idea)
- “Enemy Queue”/“Take a Number!” waves: Enemies now appear faster (@Boyfriend Idea)
- Galactic Store: Added Dr. Beaker music.
- Added tutorial for Config Presets (@AnasWael Idea)
- Fixed Alchemist (Klaus) chickens disappearing before they exit the screen in certain cases (caused by lack of visibility radius) (@hieudang Bug)
- Fixed Alchemist (Klaus) flasks not making a sound when breaking (bug introduced in v.109) (@JustDoIt Bug)
- Added “Brick Breaker” wave (@ScarletCuboids Idea)
- Added “Cosplay” wave (@Fractorial Idea)
- Added “Grand Prix” wave (@Pinkpiter Idea)
- Added “Strong Nuclear Force” wave (@Fractorial Idea)
- Added “Feather Clumps” wave (@Recruit_75 Idea)
- Added “Squeeze Through” wave (@SA-GoldenBoss128 Idea)
- Added “Dyson Spheres” wave (@Fractorial @iIfireIi Idea)
- “Chicken Acrobatics” wave: Hard variant is now properly mirorred (@SA-GoldenBoss128 Bug)
- “Chicken Acrobatics” wave: Hard variant is now named “Partner Acrobatics” (@SA-GoldenBoss128 Idea)
- Added “The Sands of Time” wave (@Fractorial Idea)
- Added “The Birdhouse” wave (@SA-GoldenBoss128 Idea)
- Added “Trapped!” wave (@SA-GoldenBoss128 Idea)
- Added Fence vanish effect (@Fractorial Idea).
- Added laterally symmetric variation of weakest barrier (and selectively applied it to a few waves).
- Added “Shooting Range” wave (@Fractorial Idea)
- Added “Exclusion Zone” wave (@Fractorial Idea)
- Added “What’s the Time?” wave (@Fractorial Idea)
- Added “Red Pill, Blue Pill” wave (@Mzdziungwa Idea)
- Added “Cartwheels” wave (@Fractorial Idea)
- “Divide and Conquer” wave: Festers can now appear as a variation (@Fractorial @SA-GoldenBoss128 Idea)
- “Bullet Rain” wave: Added safe zone (@MariusFLT @Starbrockle @PlasmaX Idea)
- “Magnetic Manipulator” boss: “Storm attack” asteroids are now of the same type as the “orbiting” asteroids (@SA-GoldenBoss128 @AnasWael Idea)
- Color Themes: UI button standard color now exactly matches the “User Interface color” selection (@AnasWael Idea)
- Added “Hairpin Turn” wave (@Mzdziungwa Idea)
- “Under Pressure”, “The Fortress” waves: Fixed potentially incorrect placement of zone warnings depending on camera zoom.
- Added “The Forge” wave (@SA-GoldenBoss128 Idea)
- Added “Tower Defense” wave (@Fractorial Idea)
- Added “Oops, Wrong Exit!” wave
- Added “Reinforcements” wave (@Recruit_75 Idea)
- Changed color of bullets fired by metal chickens (to light pink) to better distinguish them amongst stasis field effects (@Dawnless Idea)
- Multiplayer: Egg scaling and endianness is now replicated correctly (@AnasWael Bug)
- Added “Asteroid Vortex” wave (@Fractorial Idea)
- Multiplayer: Health for Asteroid/MotherHen4Chip/Barrier5 is now replicated correctly (would previously cause Accumulator to instantly fully charge, or charge by the wrong amount).
- Added “Pop till they drop!” wave.
- Re-rendered barrier texture to use a single consistent light source (@iIfireIi Bug)
- Added “Packing Plant” wave (@Fractorial Idea)
- Added “Lunar Phases” wave (@Fractorial Idea)
- Added “Droid Rings” wave (@SA-GoldenBoss128 @Fractorial Idea)
- Added “Spawner Spinner” wave (@MinhLongBacon Idea)
- Added “Stacker” wave (@Starbrockle Idea)
- Added “Tuning Fork” wave (@Fractorial Idea)
- Added “Splat!” wave (@Fractorial Idea)
- Added “Effervescence” wave (@Starbrockle Idea)
- Added “The Windmill” wave (@BlackyCubus Idea)
- Added “Chicken Burger” wave (@Starbrockle Idea)
- Color HSB sliders now show numeric value (0-255) (@RainbowBoyVN Idea)
- Experimental: Holding down “D” at the main menu temporarily halves the number of galaxy particles.