Early Access version 105

MAIN CHANGES

Another small update with many quality-of-life improvements and bug fixes, but also with some new experimental content in the form of the Accumulator weapon booster. Here’s how it works:

  • The charge slowly increases on its own with time
  • The charge also increases by damaging enemies (damage is normalized, so this effectively means “by number of kills”)
  • The charge rate is non-linear – it starts off slowly and speeds up (to encourage saving up for a full charge)
  • Double-tap and hold to activate (similar to Overdrive).
  • While activated, no heat is generated.
  • While activated, the firing rate is increased exactly in the same way as with Overdrive.
  • While activated, the charge is slowly depleted. You can cease activation at any point and any remaining charge will be preserved. You can immediately activate it again. However, see next point.
  • After you cease activation, charging will not restart immediately; there will be a ‘dead’ period to discourage repeated stop/starts.

The Accumulator still isn’t balanced against Overdrive, so you’ll be automatically disqualified if you fly any competitive mission. To facilitate balancing, key variables have been made tweakable in the Excel file ( see 📊 Weapon data spreadsheet - #181 by InterAction_studios ). Finally, there’s already a bug when activating Accumulator on Moron (the heat level will never decrease).

BASS version has been updated in v.105, so please report any “looping sounds don’t stop playing” bugs immediately.

Bug/Idea medals will be awarded later in the day. :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any mid-mission progress
  • your language selection

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bug: “Out of Nowhere” wave: Reduced anomaly zone size to prevent two anomaly zones being simultaneously activated by large spacecraft (@Arnav :medal_sports: Bug)
  • :bulb: Moron Railgun: Reduced total cost of ownership to 400 keys (was 800 keys) (@iIfireIi :medal_sports: Idea)
  • :gear: Stricter validation of flagship loadout and mission slots before the start of each mission.
  • :bulb: Fuel is now prevented from becoming negative (possible in cases where a less-efficient engine has been mounted without refreshing the trip estimate) (@iIfireIi :medal_sports: Idea)
  • :bulb: “Auto mount” option now also applies to Mission Config screen (@anon10833164 :medal_sports: Idea)
  • :bulb: Paint screen: Added slider to manually control spacecraft banking (@hieudang :medal_sports: Idea)
  • :bug: Corrected small rendering error in Gus’s Gas pump (@iIfireIi :medal_sports: Bug)
  • :bug: Egg Cannon Cannon Cannon Cannonade: Fixed blind spot in 2nd stage laser attacks (@Starbrockle :medal_sports: Bug)
  • :bulb: Sphereship (“armored”) chicken: Toned down exhaust particles in low detail mode (@iIfireIi :medal_sports: Idea)
  • :bulb: Customize screen: Spacecraft selection is no longer lost when returning from “Paint spacecraft” screen (@Starbrockle :medal_sports: Idea)
  • :bulb: Strobe lights now perform proper line-of-sight calculations, and can be rendered either behind or in front of spacecraft (@RainbowBoyVN :medal_sports: Idea)
  • :bulb: Galactic Store: Spacecraft with MAX power now display “(+MAX)” under “Weapon power limit”. What was previously – (unlimited) is now displayed as “10”.
  • :gear: (v104.6 server-side) Each cURL transfer is now performed in a separate thread (fixes issue where Steam logins would stop working following non-connectivity to Steam servers, even if connectivity was later restored – caused by backlog of cURL transfers)
  • :bulb: Reworked “final” power calculations to unify handling of power-limited and non-power-limited spacecraft. M40x spacecraft now have a limit of 10 (rather than “unlimited”).
  • :bulb: In-mission HUD: Added separate power icon for “max power”.
  • :bug: Renamed duplicate planet “Lambda Phaethon” to “Omega Phaethon” (@Boldback :medal_sports: Bug)
  • :bug: Renamed duplicate planets “Kappa Lupa” to “Omega Lupa”; “Lambda Lupa” to “Xi Lupa” ; “Nu Lupa” to “Mu Lupa” (@MoonKnight :medal_sports: Bug)
  • :bug: Re-calibrated planet temperature generation to avoid temperatures below 60/2/3=10 K (@MoonKnight :medal_sports: Bug)
  • :gear: Uses BASS v2.4.15.29 (was v2.4.15.0) – Steam still wrongly uses v.2.4.15.0!
  • :bulb: “Over the Rainbow” wave: Added Pecking Order (@tiennguyen12345 :medal_sports: Idea)
  • :bulb: Color Theme: Added “HUD Opacity” to customization options (@trueuser :medal_sports: Idea)
  • :bulb: Laser Scope: Added “Additive magic” to customization options (@RainbowBoyVN :medal_sports: Idea)
  • :bug: Corn Shotgun can no longer be “Overdriven” while it’s overheated (@Sammarald :medal_sports: Bug)
  • :bulb: In-mission HUD: Bottom-right HUD now automatically expands to precisely fit contents (@Starbrockle :medal_sports: Idea)
  • :bulb: Color Theme: Added “User Interface Opacity” to customization options (@VerMishelb :medal_sports: Idea)
  • :new: Added “Accumulator” booster (experimental). :warning: Activating Moron+Accumulator is buggy (heat will never decrease) :warning: Competitive missions flown with this booster will be automatically disqualified.
31 Likes

Hey medals, sweet!

5 Likes

Can’t wait to tell the boys at the Academy!

2 Likes

Time to save up keys as I spent them all on a VF-76 Legendary :frowning:

2 Likes

iA, I like the glass interface so far, but can I have some opacity on gray stuff please
image
also can we have the effect on inbox pls

1 Like

ehhh iA why strobe light is sometimes darken and lighten like this, it’s block the light way
image
and this
image
And also some placement 2 3 4 5 might be blocked too

1 Like

can we add warning message in competition when someone forget change weapon booster

2 Likes

Spacecraft is blocked the way.

2 Likes

What about easter content?

1 Like

It’s not time yet.

1 Like

is it possible to make the outline transparent?
image

1 Like

looks like clean opacity doesn’t work on this

3 Likes

Finally spacecraft can stand stationary in the Paint screen

1 Like

I think to make it easier to use, the “accumulators” only work when fully charged because their charging mechanism is quite simple and we can also make a sound to let the player know that it is fully charged.

4 Likes

Yeah, what if it highlights or an intense glow goes around it when it’s max charged? It’s hard to tell when or not it’s activated. I know, look at my score just like the overdrive, but as MinhLongBacon said, it’d pretty good if it had a sound effect

2 Likes

Accumulator visual idea

Accumulator

  • The first color (under half charge): Uses the low heat gauge color.
  • 2nd color (Half Charged): Uses the high heat gauge color.
  • 3rd color (Fully Charged): Uses the highlight color.
13 Likes

What if it was at the right side of the charging bar?

2 Likes


@InterAction_studios the default opacity doesn’t look well

5 Likes

After a bit of testing I still can’t decide which booster is better. Share you experiences and tell me what you found out.

2 Likes

pop-out dialogs don’t work :frowning:

2 Likes