MAIN CHANGES
Another small update with many quality-of-life improvements and bug fixes, but also with some new experimental content in the form of the Accumulator weapon booster. Here’s how it works:
- The charge slowly increases on its own with time
- The charge also increases by damaging enemies (damage is normalized, so this effectively means “by number of kills”)
- The charge rate is non-linear – it starts off slowly and speeds up (to encourage saving up for a full charge)
- Double-tap and hold to activate (similar to Overdrive).
- While activated, no heat is generated.
- While activated, the firing rate is increased exactly in the same way as with Overdrive.
- While activated, the charge is slowly depleted. You can cease activation at any point and any remaining charge will be preserved. You can immediately activate it again. However, see next point.
- After you cease activation, charging will not restart immediately; there will be a ‘dead’ period to discourage repeated stop/starts.
The Accumulator still isn’t balanced against Overdrive, so you’ll be automatically disqualified if you fly any competitive mission. To facilitate balancing, key variables have been made tweakable in the Excel file ( see 📊 Weapon data spreadsheet - #181 by InterAction_studios ). Finally, there’s already a bug when activating Accumulator on Moron (the heat level will never decrease).
BASS version has been updated in v.105, so please report any “looping sounds don’t stop playing” bugs immediately.
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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“Out of Nowhere” wave: Reduced anomaly zone size to prevent two anomaly zones being simultaneously activated by large spacecraft (@Arnav
Bug)
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Moron Railgun: Reduced total cost of ownership to 400 keys (was 800 keys) (@iIfireIi
Idea)
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Stricter validation of flagship loadout and mission slots before the start of each mission.
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Fuel is now prevented from becoming negative (possible in cases where a less-efficient engine has been mounted without refreshing the trip estimate) (@iIfireIi
Idea)
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“Auto mount” option now also applies to Mission Config screen (@anon10833164
Idea)
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Paint screen: Added slider to manually control spacecraft banking (@hieudang
Idea)
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Corrected small rendering error in Gus’s Gas pump (@iIfireIi
Bug)
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Egg Cannon Cannon Cannon Cannonade: Fixed blind spot in 2nd stage laser attacks (@Starbrockle
Bug)
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Sphereship (“armored”) chicken: Toned down exhaust particles in low detail mode (@iIfireIi
Idea)
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Customize screen: Spacecraft selection is no longer lost when returning from “Paint spacecraft” screen (@Starbrockle
Idea)
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Strobe lights now perform proper line-of-sight calculations, and can be rendered either behind or in front of spacecraft (@RainbowBoyVN
Idea)
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Galactic Store: Spacecraft with MAX power now display “(+MAX)” under “Weapon power limit”. What was previously – (unlimited) is now displayed as “10”.
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(v104.6 server-side) Each cURL transfer is now performed in a separate thread (fixes issue where Steam logins would stop working following non-connectivity to Steam servers, even if connectivity was later restored – caused by backlog of cURL transfers)
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Reworked “final” power calculations to unify handling of power-limited and non-power-limited spacecraft. M40x spacecraft now have a limit of 10 (rather than “unlimited”).
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In-mission HUD: Added separate power icon for “max power”.
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Renamed duplicate planet “Lambda Phaethon” to “Omega Phaethon” (@Boldback
Bug)
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Renamed duplicate planets “Kappa Lupa” to “Omega Lupa”; “Lambda Lupa” to “Xi Lupa” ; “Nu Lupa” to “Mu Lupa” (@MoonKnight
Bug)
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Re-calibrated planet temperature generation to avoid temperatures below 60/2/3=10 K (@MoonKnight
Bug)
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Uses BASS v2.4.15.29 (was v2.4.15.0) – Steam still wrongly uses v.2.4.15.0!
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“Over the Rainbow” wave: Added Pecking Order (@tiennguyen12345
Idea)
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Color Theme: Added “HUD Opacity” to customization options (@trueuser
Idea)
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Laser Scope: Added “Additive magic” to customization options (@RainbowBoyVN
Idea)
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Corn Shotgun can no longer be “Overdriven” while it’s overheated (@EmeraldBirb
Bug)
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In-mission HUD: Bottom-right HUD now automatically expands to precisely fit contents (@Starbrockle
Idea)
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Color Theme: Added “User Interface Opacity” to customization options (@VerMishelb
Idea)
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Added “Accumulator” booster (experimental).
Activating Moron+Accumulator is buggy (heat will never decrease)
Competitive missions flown with this booster will be automatically disqualified.