MAIN CHANGES
This is a minor update to consolidate any improvements and bug fixes up to this point, as development will be suspended for the next 2-3 weeks. Nevertheless, it does include some cosmetic changes to all spacecraft (VF-class in particular), and also some important changes to weapon balancing (the Corn Shotgun in particular).
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Galactic Shop: Spacecraft description now shows an em-dash instead of “0” when “weapon power limit” is unlimited. (@Sammarald
Bug)
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Added “extra hardpoints” to “Higher Limits” section of CHL benefits (@OrvilleTheOrca
Idea)
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Fleet screen: Fixed 3rd satellite slot of H&C 301 not being visible (@OfficalK12
Bug)
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Fleet screen: Reduced scale of maneuverability bar to prevent if from overflowing outside of the screen (@Helios
Bug)
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Superiority spacecraft: Grouped satellite slots closer together (@GgWw1175
Idea)
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Egg Cannon Cannon Cannon Cannonade: Added gap between lasers in first stage firing pattern (@ScarletCuboids @Liz_VN
Idea)
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Log file is now flushed to disk when server encounters an error.
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Superiority spacecraft now has 4 wingstreaks (@Recruit_75
Idea)
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Strobe lights now have has 5 placements (was 3) (@Recruit_75
idea)
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Spacecraft cockpit texture is now completely desaturated (@Recruit_75
idea)
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Multiplayer: Keys now disappear once all players have collected them (@ScarletCuboids
Idea)
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(Server-side patch v102.2) Fixed disconnections during mission when flying a fully-loaded spacecraft (@Lumberjacck
Bug)
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(Server-side patch v102.2) Fixed disconnections when trying to sell equipment that was unmounted during the same session (@trueuser
Bug)
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All spacecraft blueprints are now rendered at an angle instead of top-down (@trueuser
Bug)
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Superiority spacecraft: Front weapon outlet now emanates deeper within the spacecraft nose (@Helios
Idea)
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“Spawning Trouble” wave: Speed of spawner now increases with difficulty (@Francis
Idea)
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Paint screen: “Preview”: The default slider value (5 out of 11) now maps to exactly 100% exhaust intensity (@Kylo-Hen )
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Translations: Added “colon format” entry for proper “^: ^” formatting.
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Translations: Removed 4 unused phrases.
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Fixed GRADIENTRAMP shader (was previously ignoring colorization alpha)
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Added visual effect when lightning strikes an immune spacecraft (@ScarletCuboids
Idea)
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Multiplayer: Zombie players now display a ghost instead of a heart icon in the scoreboard (@ScarletCuboids
Idea)
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Fixed broken “Thrust Vector Control” (spacecraft heading was wrong when travelling horizontally; bug caused by changes made to support banking weapon outlets) (@hieudang
Bug)
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Reworked method of calculating spacecraft banking, and exhaust intensity size (was previously based only on 4 cardinal directions, now it’s 360o).
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Upgraded database version (10.6) and instance (T3).
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Fixed Inbox being visible under Galactic Store when “Fly mission” was selected in a message followed by “Visit Store” in the Mission Config screen (@Helios
Bug)
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Made some weapon balancing changes according to WBP: further weapon balance suggestions (+ test excel sheets) - #102 by GgWw1175 (@GgWw1175
Idea)
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Laser: Decreased damage, increased firing rate.
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Plasma: Increased Feather knockback by 50%.
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All weapons: Tweaks to low-power overheat rates.
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Corn: Pellets now clump more towards middle.
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Corn: Now supports Overdrive (only when not overheated).
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Galactic Store: “Boosters” filter has been renamed to “Weapon Boosters”