This is a minor update to consolidate any improvements and bug fixes up to this point, as development will be suspended for the next 2-3 weeks. Nevertheless, it does include some cosmetic changes to all spacecraft (VF-class in particular), and also some important changes to weapon balancing (the Corn Shotgun in particular).
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
You will lose:
- any mid-mission progress
- your language selection
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- Galactic Shop: Spacecraft description now shows an em-dash instead of “0” when “weapon power limit” is unlimited. (@EmeraldBirb Bug)
- Added “extra hardpoints” to “Higher Limits” section of CHL benefits (@OrvilleTheOrca Idea)
- Fleet screen: Fixed 3rd satellite slot of H&C 301 not being visible (@OfficalK12 Bug)
- Fleet screen: Reduced scale of maneuverability bar to prevent if from overflowing outside of the screen (@Helios Bug)
- Superiority spacecraft: Grouped satellite slots closer together (@GgWw1175 Idea)
- Egg Cannon Cannon Cannon Cannonade: Added gap between lasers in first stage firing pattern (@ScarletCuboids @Liz_VN Idea)
- Log file is now flushed to disk when server encounters an error.
- Superiority spacecraft now has 4 wingstreaks (@Recruit_75 Idea)
- Strobe lights now have has 5 placements (was 3) (@Recruit_75 idea)
- Spacecraft cockpit texture is now completely desaturated (@Recruit_75 idea)
- Multiplayer: Keys now disappear once all players have collected them (@ScarletCuboids Idea)
- (Server-side patch v102.2) Fixed disconnections during mission when flying a fully-loaded spacecraft (@Lumberjacck Bug)
- (Server-side patch v102.2) Fixed disconnections when trying to sell equipment that was unmounted during the same session (@trueuser Bug)
- All spacecraft blueprints are now rendered at an angle instead of top-down (@trueuser Bug)
- Superiority spacecraft: Front weapon outlet now emanates deeper within the spacecraft nose (@Helios Idea)
- “Spawning Trouble” wave: Speed of spawner now increases with difficulty (@Francis Idea)
- Paint screen: “Preview”: The default slider value (5 out of 11) now maps to exactly 100% exhaust intensity (@Kylo-Hen )
- Translations: Added “colon format” entry for proper “^: ^” formatting.
- Translations: Removed 4 unused phrases.
- Fixed GRADIENTRAMP shader (was previously ignoring colorization alpha)
- Added visual effect when lightning strikes an immune spacecraft (@ScarletCuboids Idea)
- Multiplayer: Zombie players now display a ghost instead of a heart icon in the scoreboard (@ScarletCuboids Idea)
- Fixed broken “Thrust Vector Control” (spacecraft heading was wrong when travelling horizontally; bug caused by changes made to support banking weapon outlets) (@hieudang Bug)
- Reworked method of calculating spacecraft banking, and exhaust intensity size (was previously based only on 4 cardinal directions, now it’s 360o).
- Upgraded database version (10.6) and instance (T3).
- Fixed Inbox being visible under Galactic Store when “Fly mission” was selected in a message followed by “Visit Store” in the Mission Config screen (@Helios Bug)
- Made some weapon balancing changes according to WBP: further weapon balance suggestions (+ test excel sheets) - #102 by GgWw1175 (@GgWw1175 Idea)
- Laser: Decreased damage, increased firing rate.
- Plasma: Increased Feather knockback by 50%.
- All weapons: Tweaks to low-power overheat rates.
- Corn: Pellets now clump more towards middle.
- Corn: Now supports Overdrive (only when not overheated).
- Galactic Store: “Boosters” filter has been renamed to “Weapon Boosters”